Abstract: You wake up from a coma in a hospital after a car accident, you can't remember anything from your past not even your name.
Leaving the hospital you find yourself in a deserted town, calling for help is useless, no one responds. You now venture outside trying to find any clues of who you really are and what happened while you where in a coma.
The demo's length is approximately 30 min to 1 hour depending if you try and search every side of the hospital to find some stuff or just rush to the end. (At the moment there are some hidden stuff but not much. It's inside the hospital only anyway, later on there will be more hidden stuff to find and some unlock those (?) in the load screen and more )
There's an error when you try to save because rmxp compression compressed also the save file... Anyway to solve it make a folder named "Save File" without the "" and it will work. (Until I reupload a new demo)
(For new people, RTP is needed to play rpg maker xp games.)
Story
Long Story
While going for a road trip with your family you get involved in a car accident which killed your children on impact, you and your wife survive the accident and get sent into hospital. Your wife injuries were more serious than yours, her symptoms where broken ribs and pneumothorax but she didn't survive the operation. Your symptoms where broken ribs, severe skull fractures and a concussion that made you lose your senses.
During the operation some complication arised and you fell in coma with some brain damage. Doctors conducted the skull fractures with the concussion could have possibly made you lose some of your memory but they couldn't be certain until you regained senses.
Meanwhile you were in a coma in a foreign island some scientists where experimenting on ways to modify our dna to cure the ageing "malfunction" of our species in hopes of achieving eternal life. Complications rose and instead of finding a remedy to ageing they created a virus that made people lose control. The virus was considered potentially dangerous and so it was kept hidden from the public as ordered by the government.
Weeks passed but the scientists where not getting any conclusive progress from the experiment so the government cut their supply of money. The head scientist, Dr. Chris Gerber creator of the virus was displeased with the news but there was nothing he could do.
Dr. Gerber couldn't neglect all the research he did and all progress done. It was driving him crazy being left alone without the possibility on doing anything, but the project was not left dying, a foreign company contacted Dr. Gerber on the continuation of the research.
Dr. Gerber accepted without any hesitation, little did he know that the company he joined where more interested in turning the research into a weapon than a remedy to cure people.
After a month Dr. Gerber managed to reconstruct the molecule of the virus, now he could continue from where he left. The research started to get some progress done tough it was far from ready.
Tests were being conducted on small animals which concluded the subjects inhaling the virus suffering an exponential increase in aggressivity resulting in a highly contagious rage that kills it's victims after a couple of hours.
The company in charge of Dr. Gerber's research was notified of the progress and dispatched a sample to be tested on some prisoners. The results were terrifying, the virus did raise people from the dead but they were no longer humanÂ, they became predators....
The company ordered Dr. Gerber to progress the research so that the virus could be controlled but Dr. Gerber opposed their orders stating his intentions where to find a remedy for ageing not to create a biological weapon. Dr. Gerber didn't want to take part of the modification of the research and requested to be resigned of the project. The company couldn't let him go so easily, he had valuable information and forced him to continue the research against his will.
Without any choice Dr. Gerber had to continue the research.
A week passed and more tests were conducted on these monstersÂ, surprisingly victims raised from the dead didn't seem to suffer any pain when hit or shot unless they were shot in the face or decapitated else they remained dead instead of rising again.
Dr. Gerber couldn't bear with his research becoming a biological weapon of mass destruction so he modified the formula without the companies consent and managed to reduce its effects exponentially. The modification managed to change the virus from effecting people that where alive; victims had to die for the infection to trigger.
Victims that raised from the dead had infected blood in their systems so if you where bit, scratched or infected blood touching/entering in a victim system it would have caused a bacterial infection killing the victim after a couple of hours and thus triggering the virus.
Later that day Dr. Gerber committed suicide leaving a note stating the project was complete but he didn't want to have any part of it.
Having lost the scientist who created the virus the company thought on having a final test before selling it on the black market. Prisoners were taken into a special room while the company and interested buyers looked from behind a protective barrier for the results. The experiment started without any complications but after a couple of minutes the prisoners started hitting the barrier to get out and one of them got shot. The "dead" prisoner raised from the dead and started attacking the other prisoners and they where turning one by one into these monsters.
The buyers where very impressed with what this virus could do but while they were going to start contracting the infected started hitting the machine and it started overheating, the machine was damaged and it was about to explode exposing the virus into the atmosphere infecting everyone on the planet.
The scientists tried everything they could but there wasn't enough time. The people reviewing the experiment managed to get out before the explosion and after a couple of minutes the whole building collapsed from the explosion leaving several victims dead.
The victims started rising from the dead after a couple of hours, people outside didn't know what was happening inside, they thought the victims coming out were injured from the explosion. The virus was spreading rapidly through the air; people couldn't know what was happening. The infected started attacking the civilians and slowly they were starting to increase in numbers killing and eating all the victims they could find near the area the experiment was conducted.
People were in chaos among trying to escape the living dead.
Months passed, the virus spread throughout the planet, everyone is infected now but there are still people fighting for their lives while the infected increase in numbers every day.
After a year, infected have overrun most of the planet, hope on humanity salvation is very slim. Some small groups around the planet are still able to fend off the infected but they are not the only thing to look out from, wild animals run in towns scavenging for food, scavengers and bandits roam the abandoned cities looting valuables and destroying anything they find.
It's a new world with no rules, survive of the fittest...
Alive
Setting The game takes place in modern times not in a fantasy world or such thing.
Characters Name: ????? Age: 32
The main character which doesn't remember anything from his life not even his name, left alone after a car accident which sent him into a coma for 2 years.
- Will add more in the future. (If side characters fit here as you're essentially always "alone" eventough you meet people and could stick with them for some time.)
Credits
Credits
Scripts: -Jens of Zanicuud For the Item Examine Script, Underline Text Script, Custom Save/Load Screen, Custom Status Screen and for all the help on script problems I had.
- Brewmeister, Gubid, Star For their Day/Night Script.
-LiTTleDRAgo For Inventory Script, Fade Effect Script, Custom Pre Menu for Blizz Abs Script and helping me on various scripting problems.
-Heretic For the Animated Title Script.
-Night_Runner For the Forced Z Angle On Events Script.
-Game_guy For the Footsteps Sound Script.
-Ryex For the Dynamic Sound Script.
-Foreverzer0 For the Diary Script, Multi Message Script and Event Proximity Script.
- Ninesages Website www.ninesages.org/XP_Album/index.php A big thanks to this site which helped me find a lot of resources I needed. (Sadly it seems to be down for quite a while now.)
Audio: - Freesound http://freesound.org/ Huge selection of sounds if you know what you're searching for and completely free if you register.
- Sound Snap http://www.soundsnap.com/browse Another good site that has some good sound effects and such but this one requires money.
-Audacity This program helped me edit some of the sound to make them more ideal to my game.
Screen Shots
Screenshots
Features
Features
- Game is being set in black and white apart of the colour red for blood. (Ala sin city) - Your character doesn't fight you have to hide, sneak and run to survive. - Your limited to how many items you can carry by the bag you have. - You need to eat and drink to survive. (Eating also restores health while drinking also restores stamina to run) - Currently This feature is not implemented. - Hidden stuff to find and hopefully even traps you can make to gain some time over the infected. - Currently This feature is not implemented. - Getting bit or scratched by an infected can get you sick and will start to get damaged. Be sure to find or take some medicine to cure yourself or you'll die. - Currently This feature is not implemented. - Everyone is infected even you but to trigger the infection you need to die. (Unless you get shot in the head or decapitated then you just die) - You can run, sneak around enemies but running requires stamina so you cant run forever. (To regenerate stamina you either keep walking and regenerate slowly or stand still and regenerate faster) - You can barricade doors to increase time it takes for infected to breach inside. (Barricading a door requires wood and hammer and once the door is barricaded you can no longer open the door to pass through unless it gets destroyed so think wisely.) - Currently This feature is not implemented. - Game is set always in the night with some light sources here and there to provide guidance. - Fade effect inside buildings when you pass from room to room. The previous room goes darker while the one you enter in gets brighter this is going to be used because it adds a little suspense on what could be in the next room.
Progress Current demo takes place all in the hospital and ends once you go outside.
Chapter 1 is done. Chapter 2 will start once I finish some stuff.
Known Issues Sometimes tutorial pictures don't go away after the first Enter or E you press, keep pressing or hold the button and it will work. (Only 1 map has this issue atm but it's not a big deal breaker.)
This post has been edited by Vexus: Dec 10 2012, 01:22 PM
- The delay for opening the menu on ESC is a little long >.<\ This doesn't happen on my pc it's tied to the performance your computer can handle, I'm sorry but the only thing I could do to make it faster for you is remove the visible background when I open the menu.
- one or two typos (thats good) That's good I thought there might be more, any idea in which area are those typos?
- it's prolly a good idea to maybe mention a little bit more about the plot/ family as u progress..? Well later on you will get more information
Spoiler
In the first demo you can see the prologue with his family for a little background story and once you find Senae's tag your character does find the name familiar but doesn't know why
- there's a lot to investigate... kinda a lot.. too.. much... />.</ maybe remove some of the stuff + not make it all say u cant use it/ its useless? You'll need to investigate/scavenge to find provisions later on I just handed out some easily in the hopsital for a start which can be missed too if you don't investigate the rooms.
At first I was doing custom text for every thing but it gets so time consuming and very hard to type something different every time so I had to copy paste on a lot of them, I'm sorry for that but there's text on almost everything in every room it would take ages to have custom text for everything.
Spoiler
There's a medkit you can loot for some bandages and bandage rolls after you take the doctor's clothes and you can find some coins at the first floor to buy a drink from the vending machine
- i think the character's faceset looks slightly too young for him >.< I believe so too.
I added a beard on the spirte's face but it doesn't make him look older :/ Sadly I had to use vxace face set creator but if anyone is up to make the face set older looking that would be awesome.
- kinda a long while before something happens + idk, the protagonist doesn't rly say anything about the blood/ fences at the end...? \>.<\ That was chapter one, you're still confused and don't know what's happening I assure you there is action in chapter 2 I'm actually testing the combat system.
As for no text in the last map I asked twice before releasing the demo if I should make a small peak on how it's outside but got no response except from jens so ultimately I did it as something rushed.
Tough I'll need to test it in the future as I'm worried the save won't work if you save in the outside map so save in the last room before going outside.
Thank you again for trying out my project and thank you for the constructive criticism
@Clord
Thank you for trying my project but your points are really vague I don't know how can I help you in some of them.
- I managed to get stuck on one of the discussion events. If you got stuck in the PDA room hold Enter or E and the message goes right away. (This is stated in the first post of the thread in known issues)
- Walking and even more walking. Did check out a lot of objects even though the game points out what objects are actually important to proceed further. Chapter 1 was more about mystery and trying to understand what's going on, chapter 2 will involve action and human contact.
In the hospital most stuff and handed to you easily, in the future you won't be hand hold on finding stuff unless it's a key item. (By key item I mean something that is needed for the menu or something like that not notes or keys those will need investigation)
- Having a journal as an item is redundant as you can't use it via inventory also. Letting also use a journal via inventory too would remove the redundancy. As I said before journal, health monitor, pda and such while those are menus they take space in your bag however I can make it so the diary launches the diary scene.
Thank you again for trying the project and hopefully you will respond with more information on were exactly you got stuck.
This post has been edited by Vexus: Dec 29 2012, 03:12 AM
- The delay for opening the menu on ESC is a little long >.<\ This doesn't happen on my pc it's tied to the performance your computer can handle, I'm sorry but the only thing I could do to make it faster for you is remove the visible background when I open the menu.
Er.. idk... -D-\ r u sure about that? Cuz i run stuff like Penumbra or MMOs, and can run 1GB ram pics in photoshop.... Everything else is seamless in the demo too, so im not sure opening a menu would b difficult for my compter.. - D-
QUOTE
- one or two typos (thats good) That's good I thought there might be more, any idea in which area are those typos?
I dont rly remember :2 hahaha. One is around the diagnosis of the baby though i think, the other one is when u jump down into the 2nd part of the hospital.
QUOTE
- it's prolly a good idea to maybe mention a little bit more about the plot/ family as u progress..? Well later on you will get more information
Spoiler
In the first demo you can see the prologue with his family for a little background story and once you find Senae's tag your character does find the name familiar but doesn't know why
Well.. i kno that. >.<\ i played through ur game. i just mean that i dont feel like the family is rly mentioned after the beginning; like i mean it kind of seems like the protagonist started off trying to find the girl + trying to figure what happened w/ his family, but then after a room or two his goals change. Like maybe u can put a photo of his family somewhere that triggers a flashback or something?
QUOTE
- there's a lot to investigate... kinda a lot.. too.. much... />.</ maybe remove some of the stuff + not make it all say u cant use it/ its useless? You'll need to investigate/scavenge to find provisions later on I just handed out some easily in the hopsital for a start which can be missed too if you don't investigate the rooms.
At first I was doing custom text for every thing but it gets so time consuming and very hard to type something different every time so I had to copy paste on a lot of them, I'm sorry for that but there's text on almost everything in every room it would take ages to have custom text for everything.
Spoiler
There's a medkit you can loot for some bandages and bandage rolls after you take the doctor's clothes and you can find some coins at the first floor to buy a drink from the vending machine
Well.. I mean, its just kind of feels like there're things to investigate at every step u take. Actually, my sister is the one who said this even. >.< It is just kind of overwhelming + frustrating. I think itd b great to maybe remove some of the investigative options. Also, its totally kool if they all say that. I didnt rly mean that literally. : p
QUOTE
- i think the character's faceset looks slightly too young for him >.< I believe so too.
I added a beard on the spirte's face but it doesn't make him look older :/ Sadly I had to use vxace face set creator but if anyone is up to make the face set older looking that would be awesome.
if he needs to look older, all his face rly needs could prolly just b to have his eyes smaller, his nose built up more, and his jawline + chin more defined. Xp (^D^) u could prolly do it actually too if u cant find anyone else. B-) : ))
QUOTE
- kinda a long while before something happens + idk, the protagonist doesn't rly say anything about the blood/ fences at the end...? \>.<\ That was chapter one, you're still confused and don't know what's happening I assure you there is action in chapter 2 I'm actually testing the combat system.
As for no text in the last map I asked twice before releasing the demo if I should make a small peak on how it's outside but got no response except from jens so ultimately I did it as something rushed.
Tough I'll need to test it in the future as I'm worried the save won't work if you save in the outside map so save in the last room before going outside.
Er.. Im confused..? -D- i just meant that theres not that many scares in the demo? '-' Also, yea, maybe that will b in the sequel but... we're talking about the 1st chapter, we're talking about what u have not what u will have. '^' I mean, if i made an analogy, id compare this to an author; a starting author wouldnt start writing a second book after being told their first publication had a slow start, or awkward dialogue; it would probably b more efficient if the beginning author just worked on the first book, instead of promising that their second book will fix the first. Or even for the starting author to have an editor or two. '^'
..Ive worked on booklet publications before, on designing and printing Tshirts for organizations, in rewording conferences or speeches w/ politicians, and in editing as well as conducting and reporting research studies. Rly, editing can b very useful and i hope u know that as a starting creator, using a sequel to buffer for ur first work might not b a good idea. I hope my post does not offend u-- i am just trying to challenge ur ideas a little. (-D- ) its ur game though and its alright/ up to u to do whatever u want.
This post has been edited by Magical_RuNE_Knight2001: Dec 29 2012, 06:54 AM
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