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> Placeholders, "I'll do it later"
kayden997
post Dec 3 2012, 01:27 AM
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Placeholders are something I've seen people do in there projects while they develop. Whether it be maps or dialogue, is it really a good thing to do? Sure, someone can just make a map with the basic walking areas and what not, then leave it and go to another map. But what if they miss it or make so many placeholders that the project becomes overwhelming thus leading to it's doom?

Personally, I always spend a lot of time on a new map to really give it it's final feel. If I have to go out of my way to create an object specifically for that map, I would. It just leaves things out of the way instead of partially finishing it just to go back to it while you're finished half the game already. I think one would lose motivation to do much effort on the placeholder if that was the case.

Not sure about dialogue but again it's something that I believe has to be fully developed and looked at if needed.

So, what are your thoughts about placeholders?


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heartlessmushroo...
post Dec 18 2012, 09:40 AM
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Recently, I've been having a big case of this. Since I'm making a Nintendo CRossover game to resemble the style of the MArio and Luigi games in the visual aspect,,I have to make a lot of custom sprites for the characters that dont have a sprite in thos games/in that style rather than just taking a sheet and pasting the frame son a template..
Character sprites can use placeholders, but TIlesets (with the exception of Autotiles) cannot without having to redo a map all over again from scratch

Not to mention THre'es also the scripting, dialogue , eventing and gameplay mechanics to do as well., and with alll these tthings to do in order to achive what I'm aiming for, I feel like I'm not getting anything done. My question here is: ¿How far is it ok to use ripped and the RTP tilesets without looking too out of place in the game? Is it ok to ask for collaboration for the areas im not experienced in such as scripting? (I've always been very shy about asking for help in a project, ive had some bad experienecvs before wheneve i asked.)
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kayden997
post Dec 18 2012, 01:33 PM
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QUOTE (heartlessmushroom @ Dec 18 2012, 10:40 AM) *
My question here is: ¿How far is it ok to use ripped and the RTP tilesets without looking too out of place in the game? Is it ok to ask for collaboration for the areas im not experienced in such as scripting? (I've always been very shy about asking for help in a project, ive had some bad experienecvs before wheneve i asked.)


Well, when it comes to combining two different tilesets, they do tend to clash in styles. If that isn't a problem for you, then I would say just minor stuff like RTP house with ripped items on a table. But truthfully, two tilesets do tend to make the game unprofessional... But hey some people don’t mind as long as is gets its point across.

As for scripts, I'm pretty sure someone will be happy to help if you ask them. I mean, several peoplei asked agreed when I asked if they could make a script for me when I needed one. Sadly I haven't really asked for any script... But they're there to help if so.


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Posts in this topic
- kayden997   Placeholders   Dec 3 2012, 01:27 AM
- - Jens of Zanicuud   I accept them when used instead of battlers and/or...   Dec 3 2012, 07:08 AM
- - Shaddowval   I actually agree with Jens on this, I hate placeho...   Dec 3 2012, 09:38 AM
- - amerk   I'm a bit of a perfectionist when it comes to ...   Dec 3 2012, 09:52 AM
- - Jonnie19   I am kinda like Amerk I am very very fussy cause I...   Dec 3 2012, 12:27 PM
|- - Jens of Zanicuud   Well, working in a team could lead you to use many...   Dec 3 2012, 12:40 PM
- - Magical_RuNE_Knight2001   i am exactly like Amerk or Jonnie too... i can...   Dec 3 2012, 02:13 PM
- - Legacy   I was actually reading an article yesterday about ...   Dec 4 2012, 01:58 PM
- - Clord   He does not consider itself as "artist" ...   Dec 4 2012, 02:29 PM
- - Tsukihime   As with others, I use placeholders if the only rea...   Dec 5 2012, 09:01 AM
- - vvalkingman   The things that are truly important in my opinion ...   Dec 5 2012, 12:17 PM
- - amerk   This may be true, but you should have an idea of w...   Dec 7 2012, 07:24 AM
- - LockeZ   Never using placeholders forces you to make everyt...   Dec 17 2012, 10:32 PM
|- - Kread-EX   It's somewhat baffling to read posts with ...   Dec 19 2012, 03:01 AM
- - Ratty524   I am personally fine with placeholders as long as ...   Dec 19 2012, 01:59 PM
- - bulmabriefs144   It is possible to get blocked around a particular ...   Dec 23 2012, 08:26 PM
- - ZarroTsu   Placeholders work well in terms of testing the gam...   Dec 26 2012, 08:25 AM
- - Jonnie19   I agree with Zarro-Tsu you really should not use P...   Dec 26 2012, 12:21 PM


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