Group: Local Mod
Posts: 1,164
Type: Event Designer
RM Skill: Masterful
Rev Points: 30
Placeholders are something I've seen people do in there projects while they develop. Whether it be maps or dialogue, is it really a good thing to do? Sure, someone can just make a map with the basic walking areas and what not, then leave it and go to another map. But what if they miss it or make so many placeholders that the project becomes overwhelming thus leading to it's doom?
Personally, I always spend a lot of time on a new map to really give it it's final feel. If I have to go out of my way to create an object specifically for that map, I would. It just leaves things out of the way instead of partially finishing it just to go back to it while you're finished half the game already. I think one would lose motivation to do much effort on the placeholder if that was the case.
Not sure about dialogue but again it's something that I believe has to be fully developed and looked at if needed.
Group: Local Mod
Posts: 1,633
Type: Artist
RM Skill: Skilled
Rev Points: 5
I am personally fine with placeholders as long as they are used in the development process of your game. For example: battlers. When if you haven't made the graphic of the monster you want but you still want to test it to see if the enemy is balanced stat-wise? A placeholder is fine.
One thing I am against, however, is putting placeholders in public demos or any public releases. It just makes your game look unpolished and unprofessional.
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