Wolf RPG Editor English Tranlation, download links in first post |
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Jan 3 2013, 03:02 AM
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Group: Member
Posts: 4
Type: None
RM Skill: Undisclosed

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I'm in work right now, so I make this brief. Blue circled elements are maps names and those names can be changed somewhere in DB - don't remember which DB and Type contains map data however. Both red circled elements require hex editing skills. Let's start with dropdown lists, shall we? Each Dialog with list(s) has additional entry in 240 category (I think they're called Binary Data or something similar) with same ID as Dialog. What you need to do is to export this resource to .res file, hex edit all lists elements and then import changed .res file. It can be tricky, so you need to be careful - I don't have time right now to go into details and even if I had the time I don't know if I could explain this clearly enough (even in polish). Dynamic strings can be changed by directly hex editing .exe file. Problem with this is that string space is limited (that's why "mine" max. speed string is different/shorter than yours). Another problem is that some strings occur two or more times and I really don't know how easy it is to screw something up. But I just started exploring that just yesterday so hope is still strong  . Same thing applies to some static strings, such as Checkpoint / P check in events list, some dialogs title bars, and many more. Game error points you to Common (not sure) Event 124, line 15 (also not sure), so maybe there you'll find more info on how to repair this. It's possible you translated DB Types when other dialog windows were opened - that can screw things up sometimes. That's one of the possibilities.
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Jan 3 2013, 06:55 AM
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Level 3

Group: Member
Posts: 35
Type: Developer
RM Skill: Beginner

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QUOTE (AltairPL @ Jan 3 2013, 05:32 PM)  Each Dialog with list(s) has additional entry in 240 category (I think they're called Binary Data or something similar) with same ID as Dialog. What you need to do is to export this resource to .res file, hex edit all lists elements and then import changed .res file. It can be tricky, so you need to be careful - I don't have time right now to go into details and even if I had the time I don't know if I could explain this clearly enough (even in polish). Dynamic strings can be changed by directly hex editing .exe file. Problem with this is that string space is limited (that's why "mine" max. speed string is different/shorter than yours). Another problem is that some strings occur two or more times and I really don't know how easy it is to screw something up. But I just started exploring that just yesterday so hope is still strong  . Same thing applies to some static strings, such as Checkpoint / P check in events list, some dialogs title bars, and many more. Game error points you to Common (not sure) Event 124, line 15 (also not sure), so maybe there you'll find more info on how to repair this. It's possible you translated DB Types when other dialog windows were opened - that can screw things up sometimes. That's one of the possibilities. I found the 240 category. Didn't realize that was where the drop-down lists were. With ResEdit, it seems that I might be able to edit the entries in there, but I haven't tested this myself. What tool do you use to extract data to .res files and can the same tool be used to import data from .res files as well? Worst case scenario, if I can't figure it out, I might have to leave translating those sections to you. Now that you mention about common events, that sounds like something I could explore. It will have to wait till the weekend though, so this could take some time. Do you know any small games made using Wolf RPG Editor? I think I have enough know-how to try my hand at translating one of those and it might help bring some attention to this project. Speaking of which, when you said that you know how much of a pain it is to translate each and every version of an editor, did you mean Wolf or is it another program? I'm curious. -chronodekar
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Jan 3 2013, 09:44 AM
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Group: Member
Posts: 4
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RM Skill: Undisclosed

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QUOTE (chronodekar @ Jan 3 2013, 03:55 PM)  I found the 240 category. Didn't realize that was where the drop-down lists were. With ResEdit, it seems that I might be able to edit the entries in there, but I haven't tested this myself. What tool do you use to extract data to .res files and can the same tool be used to import data from .res files as well? Good old ResHack was able to export/import resources, but import war broken and in most cases didn't work as intended. I downloaded ResEdit and it seems that it does not support export/import and some other useful things (but still looks nice for a freeware). I personally use Restorator (I'm not in any way affiliated with it's creator/distributor/etc.  ), but it's not free and I don't know any free alternative. QUOTE (chronodekar @ Jan 3 2013, 03:55 PM)  Worst case scenario, if I can't figure it out, I might have to leave translating those sections to you.  No problem, but if it will come to this I would prefer to leave translations to you - for the sake of translation's uniformity. If you're ok with this I'll just send you the strings to translate and then reimplement translations into the file. QUOTE (chronodekar @ Jan 3 2013, 03:55 PM)  Now that you mention about common events, that sounds like something I could explore. It will have to wait till the weekend though, so this could take some time.
Do you know any small games made using Wolf RPG Editor? I think I have enough know-how to try my hand at translating one of those and it might help bring some attention to this project. Probably most released games made with Wolf RPG Editor will be compressed so they won't do you any good. I think that translating databases of sample game will be much more useful. Why? Maybe Wolf RPG Editor doesn't have scripting language but if I'm not mistaken it's database engine is extremely powerful and flexible at the same time. I'm not full fledged programmer but I can see similarities to programming - Types are classes, Datas are objects of those classes and Type contents ("Content type" in your translation) are parameters/arguments/properties of those classes. And everything without typing one line of code (not that I mind typing or coding  ). 100 types with 10000 data and 100 properties each is not bad at all if you ask me  . I hope you see my point... QUOTE (chronodekar @ Jan 3 2013, 03:55 PM)  Speaking of which, when you said that you know how much of a pain it is to translate each and every version of an editor, did you mean Wolf or is it another program? I'm curious. I know it sounds weird but I like to tear applications, mainly games, apart to see how they work  . From hex/resource editing to open memory surgery  . Most of the time for my own purposes and satisfaction - sometimes even greater than playing the game itself. I gave translating Wolf RPG Editor a shot - same version you started translating, but gave up due to the time constrains and apparently not good enough language skills. So when I saw your thread and note about putting translation on hold I decided to voice my concerns - you asked for it  . Cheers!
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Posts in this topic
chronodekar Wolf RPG Editor English Tranlation Nov 30 2012, 02:58 AM Clord I doubt I would use this to do some long RPG game ... Nov 30 2012, 06:51 AM chronodekar @Clord,
To be honest - I have no idea. I was ... Nov 30 2012, 08:52 AM chronodekar I've got some more dialogs translated. Here... Dec 1 2012, 08:39 AM Ratty524 So after checking out the home page, I have to ask... Dec 1 2012, 02:46 PM chronodekar QUOTE (Ratty524 @ Dec 2 2012, 05:16 AM) S... Dec 1 2012, 05:18 PM Tsukihime You don't need the RPG RTP in order to run gam... Dec 4 2012, 11:50 AM  chronodekar QUOTE (Tsukihime @ Dec 5 2012, 02:20 AM) ... Dec 5 2012, 08:33 AM Clord 1マス is not referring to mass but to actual gri... Dec 5 2012, 09:51 AM shinyjiggly I'm so excited about this project. I can't... Dec 5 2012, 07:56 PM chronodekar @Clord,
In hindsight, that makes a lot of sense. ... Dec 10 2012, 08:53 AM chronodekar It's been awhile since I updated this thread a... Jan 2 2013, 03:51 AM ConradAlbertIII Hello, I'm just the regular RM user and I... Jan 2 2013, 12:24 PM AltairPL You're doing great, man. Don't give up whe... Jan 2 2013, 02:22 PM chronodekar @Everyone,
I knew a few people were curious about... Jan 2 2013, 06:03 PM chronodekar Wonderful news folks! I got a reply from the o... Jan 7 2013, 09:29 PM AltairPL Great news indeed, especially since my eyes hurt f... Jan 8 2013, 08:59 AM chronodekar @AltairPL,
Regarding WolfRPG Editor, I think I... Jan 9 2013, 04:17 AM starg09 QUOTE (chronodekar @ Jan 9 2013, 09:17 AM... Feb 19 2013, 07:12 AM shinyjiggly Dude, that's sweet! This project just keep... Jan 10 2013, 04:42 PM HassanPL Any news about translation? Jan 23 2013, 10:21 AM ConradAlbertIII "It's not frantic yet!" let... Feb 1 2013, 02:37 AM zedChigo Any more information?
I want an English translati... Feb 21 2013, 02:54 PM HassanPL me too. But it seems project is dead:( Feb 22 2013, 01:01 PM chronodekar QUOTE (HassanPL @ Feb 23 2013, 03:31 AM) ... Feb 22 2013, 09:21 PM Clord QUOTE (chronodekar @ Feb 23 2013, 07:21 A... Feb 23 2013, 04:08 AM zedChigo I'm wondering..
What's a good alternative... Feb 24 2013, 03:20 AM chronodekar QUOTE (zedChigo @ Feb 24 2013, 05:50 PM) ... Feb 24 2013, 03:53 AM lil10000 QUOTE (chronodekar @ Feb 22 2013, 09:21 P... Feb 24 2013, 06:29 PM chronodekar QUOTE (lil10000 @ Feb 25 2013, 08:59 AM) ... Feb 24 2013, 10:12 PM  lil10000 QUOTE (chronodekar @ Feb 24 2013, 10:12 P... Feb 25 2013, 07:06 PM   chronodekar QUOTE (lil10000 @ Feb 26 2013, 09:36 AM) ... Feb 25 2013, 08:10 PM Tsukihime Lol it is kind of strange that the best place to f... Feb 26 2013, 06:04 PM AliAKhan So did the official Wolf Team say that when are th... Feb 27 2013, 04:15 PM chronodekar Nothing so far. Just that they want to do it too.
... Feb 27 2013, 04:28 PM CTCCoco Great effort you are doing here, I'm waiting.
... Mar 1 2013, 08:36 AM  chronodekar QUOTE (CTCCoco @ Mar 1 2013, 11:06 PM) Ho... Mar 1 2013, 09:27 AM   CTCCoco QUOTE (chronodekar @ Mar 1 2013, 06:27 PM... Mar 1 2013, 02:14 PM opota i have a problem with the wolf rpg games, i can... Mar 5 2013, 10:17 AM chronodekar QUOTE (opota @ Mar 6 2013, 12:47 AM) i ha... Mar 5 2013, 06:24 PM MoffieHofiie Hey, I just got WOlf RPG editor but its so much co... Mar 7 2013, 07:43 AM chronodekar QUOTE (MoffieHofiie @ Mar 7 2013, 10:13 P... Mar 7 2013, 08:12 PM  MoffieHofiie QUOTE (chronodekar @ Mar 7 2013, 09:12 PM... Mar 8 2013, 05:57 AM   chronodekar QUOTE (MoffieHofiie @ Mar 8 2013, 08:27 P... Mar 8 2013, 08:57 PM    MoffieHofiie QUOTE (chronodekar @ Mar 8 2013, 09:57 PM... Mar 9 2013, 12:07 AM     chronodekar QUOTE (MoffieHofiie @ Mar 9 2013, 01:37 P... Mar 9 2013, 03:12 AM      MoffieHofiie QUOTE (chronodekar @ Mar 9 2013, 04:12 AM... Mar 10 2013, 12:10 AM Renn Any news on the translation?
Sorry if the post m... Mar 15 2013, 03:19 AM chronodekar QUOTE (Renn @ Mar 15 2013, 04:49 PM) Any ... Mar 15 2013, 06:16 AM bluestrife15 Hello Chronodekar,
I am a full newbie when it co... Mar 19 2013, 01:57 AM chronodekar QUOTE (bluestrife15 @ Mar 19 2013, 03:27 ... Mar 19 2013, 02:44 AM  bluestrife15 QUOTE (chronodekar @ Mar 19 2013, 03:44 A... Mar 19 2013, 01:36 PM   Actowolfy QUOTE (bluestrife15 @ Mar 19 2013, 02:36 ... Mar 19 2013, 04:09 PM ProSamHD Hey chronodekar,
Just wanting to ask how everythi... Mar 24 2013, 03:41 AM chronodekar QUOTE (ProSamHD @ Mar 24 2013, 05:11 PM) ... Mar 24 2013, 05:31 AM MoffieHofiie Hey again, I have Renpy now and a program called A... Mar 25 2013, 09:49 AM chronodekar QUOTE (MoffieHofiie @ Mar 25 2013, 11:19 ... Mar 25 2013, 10:47 PM  Actowolfy QUOTE (chronodekar @ Mar 25 2013, 11:47 P... Mar 26 2013, 03:53 PM Actowolfy QUOTE (MoffieHofiie @ Mar 25 2013, 10:49 ... Mar 26 2013, 04:05 PM contradiction Oh, hey! This is wonderful news, and I would l... Mar 27 2013, 09:28 PM chronodekar QUOTE (contradiction @ Mar 28 2013, 10:58... Apr 3 2013, 10:36 PM Sayamon Hi I wanted to let you know, that you are so aweso... Apr 4 2013, 07:25 PM contradiction QUOTE If I knew a way to do this, I would have don... Apr 5 2013, 10:41 PM wyndstryker This thread caught my attention and I'm always... Apr 13 2013, 06:12 PM chronodekar QUOTE (wyndstryker @ Apr 14 2013, 07:42 A... Apr 13 2013, 08:50 PM Kaisers Hello, I was VERY interested in this game engine i... Apr 15 2013, 05:04 AM ShokumaNatsu Hi! I'm currently thinking about translati... May 6 2013, 04:38 PM EternalArchon Took a look at this engine and it seems pretty coo... Jun 16 2013, 07:27 PM HassanPL I dont think this engine will be ever translated b... Jun 17 2013, 12:37 PM chronodekar QUOTE (HassanPL @ Jun 18 2013, 02:07 AM) ... Jun 17 2013, 04:43 PM
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