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> Wolf RPG Editor English Tranlation, download links in first post
chronodekar
post Nov 30 2012, 02:58 AM
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I'm doing an English tranlation of the free tool, "Wolf RPG Editor". You can get details from their home-page,
Wolf RPG Editor home-page
Wolf RPG Editor through Google Translate

Latest Release (see thread for details),
Wolf_RPG_Editor_202a_English_v0025.zip
NOTE: This project is on indefinite hold until I can convince the original developers to let me join their team.



Usage: Just place the above executable in the same directory as "Editor.exe" which you get from the main site and run the translation!


Old Releases,
Editor202aENG_v0012.exe
Editor202aENG_v0008.exe
Editor202aENG_v0005.exe
WolfRPGEditor English Translation v0004
Wolf RPG Editor English v0001


I'll update this post as things progress.

-chronodekar

This post has been edited by chronodekar: Jan 2 2013, 03:53 AM
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AltairPL
post Jan 3 2013, 03:02 AM
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I'm in work right now, so I make this brief.
Blue circled elements are maps names and those names can be changed somewhere in DB - don't remember which DB and Type contains map data however.
Both red circled elements require hex editing skills. Let's start with dropdown lists, shall we?
Each Dialog with list(s) has additional entry in 240 category (I think they're called Binary Data or something similar) with same ID as Dialog. What you need to do is to export this resource to .res file, hex edit all lists elements and then import changed .res file. It can be tricky, so you need to be careful - I don't have time right now to go into details and even if I had the time I don't know if I could explain this clearly enough (even in polish).
Dynamic strings can be changed by directly hex editing .exe file. Problem with this is that string space is limited (that's why "mine" max. speed string is different/shorter than yours). Another problem is that some strings occur two or more times and I really don't know how easy it is to screw something up. But I just started exploring that just yesterday so hope is still strong wink.gif.
Same thing applies to some static strings, such as Checkpoint / P check in events list, some dialogs title bars, and many more.
Game error points you to Common (not sure) Event 124, line 15 (also not sure), so maybe there you'll find more info on how to repair this. It's possible you translated DB Types when other dialog windows were opened - that can screw things up sometimes. That's one of the possibilities.
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chronodekar
post Jan 3 2013, 06:55 AM
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QUOTE (AltairPL @ Jan 3 2013, 05:32 PM) *
Each Dialog with list(s) has additional entry in 240 category (I think they're called Binary Data or something similar) with same ID as Dialog. What you need to do is to export this resource to .res file, hex edit all lists elements and then import changed .res file. It can be tricky, so you need to be careful - I don't have time right now to go into details and even if I had the time I don't know if I could explain this clearly enough (even in polish).
Dynamic strings can be changed by directly hex editing .exe file. Problem with this is that string space is limited (that's why "mine" max. speed string is different/shorter than yours). Another problem is that some strings occur two or more times and I really don't know how easy it is to screw something up. But I just started exploring that just yesterday so hope is still strong wink.gif.
Same thing applies to some static strings, such as Checkpoint / P check in events list, some dialogs title bars, and many more.
Game error points you to Common (not sure) Event 124, line 15 (also not sure), so maybe there you'll find more info on how to repair this. It's possible you translated DB Types when other dialog windows were opened - that can screw things up sometimes. That's one of the possibilities.


I found the 240 category. Didn't realize that was where the drop-down lists were. With ResEdit, it seems that I might be able to edit the entries in there, but I haven't tested this myself. What tool do you use to extract data to .res files and can the same tool be used to import data from .res files as well?
Worst case scenario, if I can't figure it out, I might have to leave translating those sections to you. confused.gif

Now that you mention about common events, that sounds like something I could explore. It will have to wait till the weekend though, so this could take some time.

Do you know any small games made using Wolf RPG Editor? I think I have enough know-how to try my hand at translating one of those and it might help bring some attention to this project. Speaking of which, when you said that you know how much of a pain it is to translate each and every version of an editor, did you mean Wolf or is it another program? I'm curious.

-chronodekar
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AltairPL
post Jan 3 2013, 09:44 AM
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QUOTE (chronodekar @ Jan 3 2013, 03:55 PM) *
I found the 240 category. Didn't realize that was where the drop-down lists were. With ResEdit, it seems that I might be able to edit the entries in there, but I haven't tested this myself. What tool do you use to extract data to .res files and can the same tool be used to import data from .res files as well?

Good old ResHack was able to export/import resources, but import war broken and in most cases didn't work as intended. I downloaded ResEdit and it seems that it does not support export/import and some other useful things (but still looks nice for a freeware). I personally use Restorator (I'm not in any way affiliated with it's creator/distributor/etc. wink.gif), but it's not free and I don't know any free alternative.

QUOTE (chronodekar @ Jan 3 2013, 03:55 PM) *
Worst case scenario, if I can't figure it out, I might have to leave translating those sections to you. confused.gif

No problem, but if it will come to this I would prefer to leave translations to you - for the sake of translation's uniformity. If you're ok with this I'll just send you the strings to translate and then reimplement translations into the file.

QUOTE (chronodekar @ Jan 3 2013, 03:55 PM) *
Now that you mention about common events, that sounds like something I could explore. It will have to wait till the weekend though, so this could take some time.

Do you know any small games made using Wolf RPG Editor? I think I have enough know-how to try my hand at translating one of those and it might help bring some attention to this project.

Probably most released games made with Wolf RPG Editor will be compressed so they won't do you any good.
I think that translating databases of sample game will be much more useful. Why? Maybe Wolf RPG Editor doesn't have scripting language but if I'm not mistaken it's database engine is extremely powerful and flexible at the same time. I'm not full fledged programmer but I can see similarities to programming - Types are classes, Datas are objects of those classes and Type contents ("Content type" in your translation) are parameters/arguments/properties of those classes. And everything without typing one line of code (not that I mind typing or coding wink.gif). 100 types with 10000 data and 100 properties each is not bad at all if you ask me wink.gif. I hope you see my point...

QUOTE (chronodekar @ Jan 3 2013, 03:55 PM) *
Speaking of which, when you said that you know how much of a pain it is to translate each and every version of an editor, did you mean Wolf or is it another program? I'm curious.

I know it sounds weird but I like to tear applications, mainly games, apart to see how they work miner.gif biggrin.gif. From hex/resource editing to open memory surgery wink.gif. Most of the time for my own purposes and satisfaction - sometimes even greater than playing the game itself.
I gave translating Wolf RPG Editor a shot - same version you started translating, but gave up due to the time constrains and apparently not good enough language skills. So when I saw your thread and note about putting translation on hold I decided to voice my concerns - you asked for it wink.gif.

Cheers!
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Seto_Seto
post Jan 4 2013, 12:35 AM
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Hello,we are using the "Wolf RPG Editor" in Japan.
I heard that you work hard to translate the tool. We feel that your efforts will be great.
Although we are not good at English, let us send a message while clumsy.
When reading the database in place of common events, the place to read is looking for a name instead of a number.
For example, when reading the No.0 database, it searches a data such "技能: Y: X".Not"0: Y: X".
So if rewrite the name of the database, We get an error to fail to detect data in common.
If you change the name of the type of database, you must also fix common command of events at the same time.
We would like to help correction of the portion to which a database and a common database relate, if you wish.

We hope your efforts are rewarded.

私たちは日本で〝Wolf RPG Editor〟を使っています。
ツールの翻訳をがんばっているということを聞きました。
々はあなたたちの努力を素晴らしいものだと感じています

私たちは英語が得意ではありませんが、つたないながらメ
セージを送らせてもらいます。
コモンイベントという場所でデータベースを読み取るとき
読み取るべき場所は番号ではなく名前で探しています。
たとえば、データベース0番を読み取る時に、〝技能:X:Y
〟という風にしてデータ検出しています。
データベースの名称を書き換えると、コモン内でのデータ
出に失敗してエラーが出ます。
データベースのタイプ名を変更した場合、それと同時にコ
ンイベントのコマンドも修正しなければなりません。
もしあなたが望むのなら、データベースとコモンのデータ
ースが関連する部分の修正を手伝いたいです。

あなたの努力が報われることを望みます。
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Posts in this topic
- chronodekar   Wolf RPG Editor English Tranlation   Nov 30 2012, 02:58 AM
- - Clord   I doubt I would use this to do some long RPG game ...   Nov 30 2012, 06:51 AM
- - chronodekar   @Clord, To be honest - I have no idea. I was ...   Nov 30 2012, 08:52 AM
- - chronodekar   I've got some more dialogs translated. Here...   Dec 1 2012, 08:39 AM
- - Ratty524   So after checking out the home page, I have to ask...   Dec 1 2012, 02:46 PM
|- - chronodekar   QUOTE (Ratty524 @ Dec 2 2012, 05:16 AM) S...   Dec 1 2012, 05:18 PM
|- - Tsukihime   You don't need the RPG RTP in order to run gam...   Dec 4 2012, 11:50 AM
|- - chronodekar   QUOTE (Tsukihime @ Dec 5 2012, 02:20 AM) ...   Dec 5 2012, 08:33 AM
- - Clord   1マス is not referring to mass but to actual gri...   Dec 5 2012, 09:51 AM
- - shinyjiggly   I'm so excited about this project. I can't...   Dec 5 2012, 07:56 PM
- - chronodekar   @Clord, In hindsight, that makes a lot of sense. ...   Dec 10 2012, 08:53 AM
- - chronodekar   It's been awhile since I updated this thread a...   Jan 2 2013, 03:51 AM
- - ConradAlbertIII   Hello, I'm just the regular RM user and I...   Jan 2 2013, 12:24 PM
- - AltairPL   You're doing great, man. Don't give up whe...   Jan 2 2013, 02:22 PM
|- - chronodekar   @Everyone, I knew a few people were curious about...   Jan 2 2013, 06:03 PM
- - chronodekar   Wonderful news folks! I got a reply from the o...   Jan 7 2013, 09:29 PM
|- - AltairPL   Great news indeed, especially since my eyes hurt f...   Jan 8 2013, 08:59 AM
- - chronodekar   @AltairPL, Regarding WolfRPG Editor, I think I...   Jan 9 2013, 04:17 AM
|- - starg09   QUOTE (chronodekar @ Jan 9 2013, 09:17 AM...   Feb 19 2013, 07:12 AM
- - shinyjiggly   Dude, that's sweet! This project just keep...   Jan 10 2013, 04:42 PM
- - HassanPL   Any news about translation?   Jan 23 2013, 10:21 AM
- - ConradAlbertIII   "It's not frantic yet!" let...   Feb 1 2013, 02:37 AM
- - zedChigo   Any more information? I want an English translati...   Feb 21 2013, 02:54 PM
- - HassanPL   me too. But it seems project is dead:(   Feb 22 2013, 01:01 PM
- - chronodekar   QUOTE (HassanPL @ Feb 23 2013, 03:31 AM) ...   Feb 22 2013, 09:21 PM
|- - Clord   QUOTE (chronodekar @ Feb 23 2013, 07:21 A...   Feb 23 2013, 04:08 AM
- - zedChigo   I'm wondering.. What's a good alternative...   Feb 24 2013, 03:20 AM
|- - chronodekar   QUOTE (zedChigo @ Feb 24 2013, 05:50 PM) ...   Feb 24 2013, 03:53 AM
- - lil10000   QUOTE (chronodekar @ Feb 22 2013, 09:21 P...   Feb 24 2013, 06:29 PM
|- - chronodekar   QUOTE (lil10000 @ Feb 25 2013, 08:59 AM) ...   Feb 24 2013, 10:12 PM
|- - lil10000   QUOTE (chronodekar @ Feb 24 2013, 10:12 P...   Feb 25 2013, 07:06 PM
|- - chronodekar   QUOTE (lil10000 @ Feb 26 2013, 09:36 AM) ...   Feb 25 2013, 08:10 PM
- - Tsukihime   Lol it is kind of strange that the best place to f...   Feb 26 2013, 06:04 PM
- - AliAKhan   So did the official Wolf Team say that when are th...   Feb 27 2013, 04:15 PM
- - chronodekar   Nothing so far. Just that they want to do it too. ...   Feb 27 2013, 04:28 PM
|- - CTCCoco   Great effort you are doing here, I'm waiting. ...   Mar 1 2013, 08:36 AM
|- - chronodekar   QUOTE (CTCCoco @ Mar 1 2013, 11:06 PM) Ho...   Mar 1 2013, 09:27 AM
|- - CTCCoco   QUOTE (chronodekar @ Mar 1 2013, 06:27 PM...   Mar 1 2013, 02:14 PM
- - opota   i have a problem with the wolf rpg games, i can...   Mar 5 2013, 10:17 AM
|- - chronodekar   QUOTE (opota @ Mar 6 2013, 12:47 AM) i ha...   Mar 5 2013, 06:24 PM
- - MoffieHofiie   Hey, I just got WOlf RPG editor but its so much co...   Mar 7 2013, 07:43 AM
|- - chronodekar   QUOTE (MoffieHofiie @ Mar 7 2013, 10:13 P...   Mar 7 2013, 08:12 PM
|- - MoffieHofiie   QUOTE (chronodekar @ Mar 7 2013, 09:12 PM...   Mar 8 2013, 05:57 AM
|- - chronodekar   QUOTE (MoffieHofiie @ Mar 8 2013, 08:27 P...   Mar 8 2013, 08:57 PM
|- - MoffieHofiie   QUOTE (chronodekar @ Mar 8 2013, 09:57 PM...   Mar 9 2013, 12:07 AM
|- - chronodekar   QUOTE (MoffieHofiie @ Mar 9 2013, 01:37 P...   Mar 9 2013, 03:12 AM
|- - MoffieHofiie   QUOTE (chronodekar @ Mar 9 2013, 04:12 AM...   Mar 10 2013, 12:10 AM
- - Renn   Any news on the translation? Sorry if the post m...   Mar 15 2013, 03:19 AM
|- - chronodekar   QUOTE (Renn @ Mar 15 2013, 04:49 PM) Any ...   Mar 15 2013, 06:16 AM
- - bluestrife15   Hello Chronodekar, I am a full newbie when it co...   Mar 19 2013, 01:57 AM
|- - chronodekar   QUOTE (bluestrife15 @ Mar 19 2013, 03:27 ...   Mar 19 2013, 02:44 AM
|- - bluestrife15   QUOTE (chronodekar @ Mar 19 2013, 03:44 A...   Mar 19 2013, 01:36 PM
|- - Actowolfy   QUOTE (bluestrife15 @ Mar 19 2013, 02:36 ...   Mar 19 2013, 04:09 PM
- - ProSamHD   Hey chronodekar, Just wanting to ask how everythi...   Mar 24 2013, 03:41 AM
|- - chronodekar   QUOTE (ProSamHD @ Mar 24 2013, 05:11 PM) ...   Mar 24 2013, 05:31 AM
- - MoffieHofiie   Hey again, I have Renpy now and a program called A...   Mar 25 2013, 09:49 AM
|- - chronodekar   QUOTE (MoffieHofiie @ Mar 25 2013, 11:19 ...   Mar 25 2013, 10:47 PM
||- - Actowolfy   QUOTE (chronodekar @ Mar 25 2013, 11:47 P...   Mar 26 2013, 03:53 PM
|- - Actowolfy   QUOTE (MoffieHofiie @ Mar 25 2013, 10:49 ...   Mar 26 2013, 04:05 PM
- - contradiction   Oh, hey! This is wonderful news, and I would l...   Mar 27 2013, 09:28 PM
|- - chronodekar   QUOTE (contradiction @ Mar 28 2013, 10:58...   Apr 3 2013, 10:36 PM
- - Sayamon   Hi I wanted to let you know, that you are so aweso...   Apr 4 2013, 07:25 PM
- - contradiction   QUOTE If I knew a way to do this, I would have don...   Apr 5 2013, 10:41 PM
- - wyndstryker   This thread caught my attention and I'm always...   Apr 13 2013, 06:12 PM
|- - chronodekar   QUOTE (wyndstryker @ Apr 14 2013, 07:42 A...   Apr 13 2013, 08:50 PM
- - Kaisers   Hello, I was VERY interested in this game engine i...   Apr 15 2013, 05:04 AM
- - ShokumaNatsu   Hi! I'm currently thinking about translati...   May 6 2013, 04:38 PM
- - EternalArchon   Took a look at this engine and it seems pretty coo...   Jun 16 2013, 07:27 PM
- - HassanPL   I dont think this engine will be ever translated b...   Jun 17 2013, 12:37 PM
- - chronodekar   QUOTE (HassanPL @ Jun 18 2013, 02:07 AM) ...   Jun 17 2013, 04:43 PM


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