Latest Release (see thread for details), Wolf_RPG_Editor_202a_English_v0025.zip NOTE: This project is on indefinite hold until I can convince the original developers to let me join their team.
Usage: Just place the above executable in the same directory as "Editor.exe" which you get from the main site and run the translation!
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So after checking out the home page, I have to ask: what is the difference between this and RPG Maker?
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QUOTE (gamezerstudios @ Jan 18 2010, 03:29 AM)
i don't like blogs last time i got one my desktop blew up!
ROFL!!
Dragons and Eggs! Please click :3
Weird Dragon is weird.Pretty Dragon is pretty. Midjet Dragon is a midget.Cool Dragon is cool. Awesome Dragon is AWESOMEOkay Dragon is... Meh UGLY DRAGON IS UGLY! >_<... Ok seriously WTF!? Another Pretty DragonPrettier Dragon WOAH BADASS!Woah... Same as before. >_> Ooh it's a godly looking dragon!Ooh, it's a dragon prettier than the other two! ... Okay seriously what the hell is this thing?
You don't need the RPG RTP in order to run games. It is just there so developers don't need to create their own materials from scratch. Or collect them on their own.
I've seen some wolf games with interesting systems. Is there a scripting interface? Or do you have to write C dll's or something to extend the program?
Group: Member
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QUOTE (Tsukihime @ Dec 5 2012, 02:20 AM)
You don't need the RPG RTP in order to run games. It is just there so developers don't need to create their own materials from scratch. Or collect them on their own.
I have to disagree with you - or at least, I haven't seen any developers take advantage of it. The games I've played; they all want that run-time (whatever its called) installed on your system before you can play them.
QUOTE (Tsukihime @ Dec 5 2012, 02:20 AM)
I've seen some wolf games with interesting systems. Is there a scripting interface? Or do you have to write C dll's or something to extend the program?
From what I can tell, you should NOT need to know C to extend this program. It has to be some kind of script, but I've not gotten that far into the translation yet.
And with this, I can happily say that all the level-1 dialogs have been translated! There's still work to be done, but from the title-bar, if you click on any of the options, all the dialogs that pop-up are converted ones!