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> Use Escape button to end a cutscene?
vvalkingman
post Nov 28 2012, 03:07 PM
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So I created a common event checking for when the B(or escape button) is pressed, parallel processing when Check switch is active.
This common event will then turn on the End Cutscene switch.

The cutscene itself on the map has three tabs. Tab 1 autorun turns on the switch activating the common event and then continues with the cutscene. Tab 2 parallel processing fades the screen and transfers the player to another map. Tab 3 is for self switching off.

The new map has a parallel process tab 1 that will unfade the screen and allow the player to start playing.

So I start a new game, cutscene starts, I press escape and the screen fades. The player is transferred to the new map and the screen unfades. THE ISSUE: The cutscene from the previous map keeps going despite changing maps! I've tried to position erase event or exit event processing or break loop correctly to resolve this somehow but it appears all I stop is the event with those commands in them NOT the cutscene event from the first map. What am I doing wrong here and is there a better way?

Thanks in advance!


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amerk
post Nov 29 2012, 08:49 AM
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I know there are scripts (at least for VX) that allows cut scene skips, but never heard it being done through events.

The problem with "Escape" is it's often used to also access the menu, and may be conflicting there. Also, whenever you have a cut scene, you'll need to throw a switch or variable that lets you trigger the common event to let them know there is a cut scene to skip, in addition to branching events that should occur when a cut scene is taking place.

The other thing is a cut scene, by default, will take away all action from the player, so hitting "Escape" during a cut scene would probably not have any effect. You would probably have to make the cut scene itself a parallel process to get the "Escape" to work, but then that would open up a number of other can of worms.

I'm not sure if there is an easy work around to this or not, at least not without a script.


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