I've been playing around a bit with the way the GUI appears in battle to some success, however I'd like to know how I can change the padding for the text so that it displays properly without being cut off like in the screenshot below.

Later on I'd like to make all of these windows a lot more compact towards the top of the screen so they don't cover up the enemy sprites (think Earthbound) - so working with the padding and window sizes is necessary.
I know how to change the font size, the window size and location. I've tried fiddling with the y-coordinate of the text, but it doesn't make much of a difference when the engine is using some padding in a module I don't know about.
This post has been edited by kowbrainz: Nov 28 2012, 11:37 AM