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> Number of characters, How many is too many
DMBF
post Nov 27 2012, 08:19 AM
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Hey guys.

I have about 18 characters in my game. You can swap between them pretty much whenever you want. What's people's opinions on party sizes? Is there ever such a thing as too many characters?
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LockeZ
post Dec 17 2012, 10:57 PM
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Assuming it's a story-driven game, the right number is however many characters you can develop believably and make into important, dynamic characters. FF6 had 14 characters, but Mog, Umaro and Gogo had no characterization, backstory or personality, while Strago and Relm were very flimsy. I love FF6 enough to name myself after it, but Strago and Relm should have been combined into one character named Relm, and at least two of the three optional characters should have been dropped.

On the other hand, if all the characters have no story and just play differently, the right number is however many different gameplay styles you feel you can make. Pokemon has around 150 "characters" per game, but they are all just generic recruitables.

Suikoden tries to combine the two methods, and fails in my opinion. Instead of feeling like the non-important characters are a plentiful source of generic recruitable soldiers, they are made to just feel like shittily-developed characters. About thirty characters are meaningful to the story, about fifty should have been NPCs you never encountered again, and the rest shouldn't have even existed because they're just random unexplained weightlifters who will join you if you bring them bottled water or whatever. The fact that almost all of them play identically just have slightly different stats doesn't help either - my choice of party members has practically no effect, leading me to wonder why the game lets me pick my party at all. Still, making me care about thirty of them is a notable achievement, story-wise.

Fire Emblem has a similar problem, though its permadeaths sort of give it an excuse for doing so. It also never gives you more than three characters that play the same, and you can bring 8-12 characters into each battle. So even if half the characters' personalities amount entirely to nothing more than "mage who likes hamburgers" and "swordsman who is self-conscious about his height" you feel like they at least serve some gameplay purpose.


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bulmabriefs144
post Jan 2 2013, 10:50 AM
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QUOTE (LockeZ @ Dec 17 2012, 11:57 PM) *
Assuming it's a story-driven game, the right number is however many characters you can develop believably and make into important, dynamic characters. FF6 had 14 characters, but Mog, Umaro and Gogo had no characterization, backstory or personality, while Strago and Relm were very flimsy. I love FF6 enough to name myself after it, but Strago and Relm should have been combined into one character named Relm, and at least two of the three optional characters should have been dropped.

On the other hand, if all the characters have no story and just play differently, the right number is however many different gameplay styles you feel you can make. Pokemon has around 150 "characters" per game, but they are all just generic recruitables.

Suikoden tries to combine the two methods, and fails in my opinion. Instead of feeling like the non-important characters are a plentiful source of generic recruitable soldiers, they are made to just feel like shittily-developed characters. About thirty characters are meaningful to the story, about fifty should have been NPCs you never encountered again, and the rest shouldn't have even existed because they're just random unexplained weightlifters who will join you if you bring them bottled water or whatever. The fact that almost all of them play identically just have slightly different stats doesn't help either - my choice of party members has practically no effect, leading me to wonder why the game lets me pick my party at all. Still, making me care about thirty of them is a notable achievement, story-wise.

Fire Emblem has a similar problem, though its permadeaths sort of give it an excuse for doing so. It also never gives you more than three characters that play the same, and you can bring 8-12 characters into each battle. So even if half the characters' personalities amount entirely to nothing more than "mage who likes hamburgers" and "swordsman who is self-conscious about his height" you feel like they at least serve some gameplay purpose.


FFT had a better solution. You have about 10-30 unique characters that pretty much are alt-normal, but have a few special abilities to set them apart, and the rest are basically bought from the store. You spend a ton of time and effort if you want even the bought ones to level to decent, meaning even the knock-offs are important to the game, and you'll probably need to reset if you lose enough of them. You can also tame rare monsters which actually do add something to the game (some of these can actually be poached for rare items, especially the piggies you get later). And the hidden allies have abilities that are so interesting, it makes them worth collecting (especially that robot).


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Posts in this topic
- DMBF   Number of characters   Nov 27 2012, 08:19 AM
- - Shaddowval   As long as each character has a reason for being t...   Nov 27 2012, 08:22 AM
- - Jens of Zanicuud   It seems like a huge roster... eighteen characters...   Nov 27 2012, 08:26 AM
- - amerk   As long as you are able to develop each story and ...   Nov 27 2012, 03:30 PM
- - ZarroTsu   The only time "too many characters" occu...   Nov 28 2012, 04:19 AM
- - Clord   Be careful with that. I have seven party members i...   Nov 28 2012, 05:25 AM
- - Strawberry   We have 10 playable characters. Mainly just to pl...   Nov 28 2012, 06:50 AM
- - bulmabriefs144   I dunno about the 7 limit. I managed ten people. ...   Dec 1 2012, 06:17 AM
- - Strawberry   So, regard to having "many characters" I...   Dec 1 2012, 09:24 AM
- - DMBF   It's good to see everyone else's opinions ...   Dec 3 2012, 05:00 PM
- - Fonstw   You have to know for yourself; Does (for example) ...   Dec 29 2012, 12:12 PM
- - Rukiri   The number depends on how deep you want the story ...   Dec 30 2012, 03:17 PM
- - magusgarkan   Back when I first started, I had 10 characters tot...   Jan 5 2013, 06:16 AM
- - ZarroTsu   Jeez you guys seem like you're throwing number...   Jan 5 2013, 06:32 PM
- - amerk   I agree with the above. I'll use Final Fantasy...   Jan 8 2013, 10:06 AM
- - userjosh704   FF6 had like 12 or 14 or something and I thought i...   Apr 23 2013, 06:19 AM


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