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> Need some help with an elemental class based system
Dex
post Nov 21 2012, 05:54 PM
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Hello all, sorry for the possible length of this post, I just need some help.
In my current development I'm trying to make an elemental class system based off of the 4 traditional elements:
Fire, Wind, Water and Earth
Each class is aligned with one of these elements. My idea was that each elemental class at say level 30 could combine with another elemental class. (with the exception of fire and water, air and earth) That class begins at level 1 and must also be raised to level 30 at which point a third class is unlocked from the combined ones. they are as follows;
Fire + Wind = Lightning
Fire + Earth = Metal
Water + Wind = Frost
Water + Earth = Wood or Plant (haven't decided on a name yet.)
Any ideas on how I can implement this with the basic game engine? Or any scripts I may need? Any feedback on this system would be greatly appreciated, also if you have any questions about it please feel free to ask!

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kayden997
post Nov 21 2012, 07:53 PM
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Alright, so I've made a neat little demo demonstrating what you are asking for.
If you have any question, please reply back.

http://www.mediafire.com/?7cg2kzm8kydyrdb


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Dex
post Nov 22 2012, 03:57 PM
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Thank you for putting that together!
I have one question though. Would this work with yanfly's class system scripts as well? I suppose I could test it, but I'm assuming you probably know off the top of your head if it would or not. Thanks again, much appreciated!


EDIT: I was also wondering how you got it so that the player has a choice of their class when starting? Is that in the normal event?

This post has been edited by Dex: Nov 22 2012, 04:09 PM
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kayden997
post Nov 22 2012, 11:42 PM
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Yeah, that was just an event on the map.
I'm pretty sure it will work with the class system. Haven't tried but it's nothing to do with scripting.
If there is a problem though, just message me and I'll see what I can do.


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