Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

 
Reply to this topicStart new topic
> Feature: Element Cost Rate
Tsukihime
post Nov 18 2012, 09:21 AM
Post #1


Level 25
Group Icon

Group: Revolutionary
Posts: 560
Type: None
RM Skill: Undisclosed
Rev Points: 25




Feature: Element Cost Rate
-Tsukihime

Similar to "mcr" (mp cost rate), this script allows you to adjust the MP/TP costs of any skills based on the skill element.

So for example you might have an accessory that halves the cost of all Fire spells.

Download

Script: http://db.tt/wWX3bM7U
Required: Feature Manager (1.32 or up)

Usage

Tag feature objects with

CODE
<ft: ecr element rate>


Where

`element` is the ID of the element, or the name of the element (all lower-case)
`rate` is the cost multiplier as a float.

So a rate of 0.5 means the cost is halved, rate of 2 means the cost is doubled.

The skill's element type is determined in the database in the damage box:



__________________________
My Scripts
Go to the top of the page
 
+Quote Post
   

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 21st May 2013 - 11:20 PM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker