Feature: Element Cost Rate
Similar to "mcr" (mp cost rate), this script allows you to adjust the MP/TP costs of any skills based on the skill element.
So for example you might have an accessory that halves the cost of all Fire spells.Download
Required: Feature Manager
(1.32 or up)Usage
Tag feature objects with
<ft: ecr element rate>
`element` is the ID of the element, or the name of the element (all lower-case)
`rate` is the cost multiplier as a float.
So a rate of 0.5 means the cost is halved, rate of 2 means the cost is doubled.
The skill's element type is determined in the database in the damage box: