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Nycre
post Nov 13 2012, 11:00 AM
Post #1



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Posts: 3
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RM Skill: Undisclosed




I am not sure if I want to stick to this kind of plot, so I was hoping some of you can give
some criticism before i get more in-depth. Please and Tank you! smile.gif

Plot - The main character's father is an herbalist. He has become ill and
the player must find the cure using your father's notes. You soon find out his
disease, and have to travel the world in order to save your father, for the only
cure is a rare plant that can only be found on top of a dangerous mountain.

Rising Actions - The main character's father is getting sicker and sicker
each day. He could not do his work, he can not move or talk. the character discovers
his notes, and learns about different plants, and tries to find them to cure
his father. The last plant left in his notes is a rare plant only found on top of an
dangerous mountain which no one dares to climb. The player travels the world
looking for ways to get to the top of the mountain, and will find other
companions to join him.

Climax - The character reaches the mountain and fights off deadly foes
and people who are also looking for the plant for its powers. The character finally
reaches the point to find out that the once and powerful plant has been withered away
and dead for years.

Falling Action - The character returns home and waits by his fathers side as he slowly passes
away. After his death the character dedicates his life from preventing this disease from taking more deaths

The End
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Vexus
post Nov 15 2012, 02:31 AM
Post #2


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Group: Revolutionary
Posts: 396
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RM Skill: Intermediate




I like the story apart of the last part.

QUOTE
After his death the character dedicates his life from preventing this disease from taking more deaths

No where in this story shows your character is a "doctor" or anything why would he dedicate his life to prevent this disease for strangers?

In my opinion the ending should turn "brighter" by maybe after your father dies he tries to turn page on his life and leaves the town or remains and forms a family with one of the companions you meet throughout your adventure.

This could make the story not focused 100% on the herb but slowly slowly your character and this companion get some feelings for each other that gets stronger the more they progress or something like that.

These are just tips not forcing you to change it or anything hehe.

This post has been edited by Vexus: Nov 15 2012, 02:32 AM


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