In many games there is a job system, or multiple class's for the player to choose from. I would like some opinions on this.
also I can only have one party member in my party.
In my game at the moment, I have a few characters, they have there OWN class, and if the player wants to be a certain class they have to find the character in the game and play there SHORT story(more of a side quest).
something else
I may change it to where the player may choose at the beginning of the game what character he wants and he can then do his characters story(side quest).
I was thinking that maybe it would be better if I have one character and you choose a class at the beginning of the game and later when you get to a city you can talk to the combat trainer to change class's if you would like.
I'm in a state where I need to get this sorted before I move on, but I wanted some other opinions about this before I proceed so that I can get a feel about the players opinion on class's in games.
That's what the stat caps are by default. the monsters are whats not in tact, The monsters are whats not IN balance. like my level one monster, as soon as I hit lvl two (You get 5 points to put into str, dex, vitality, or magic.) I put all my points like this 2 in str, 2 in dex and one in vit. after I turn lvl 2 the lvl one monster hits 0...