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> Game Classes, Should there be many?
markchapman10
post Nov 10 2012, 08:16 PM
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In many games there is a job system, or multiple class's for the player to choose from. I would like some opinions on this.

also I can only have one party member in my party.

In my game at the moment, I have a few characters, they have there OWN class, and if the player wants to be a certain class they have to find the character in the game and play there SHORT story(more of a side quest).
something else
I may change it to where the player may choose at the beginning of the game what character he wants and he can then do his characters story(side quest).


I was thinking that maybe it would be better if I have one character and you choose a class at the beginning of the game and later when you get to a city you can talk to the combat trainer to change class's if you would like.

I'm in a state where I need to get this sorted before I move on, but I wanted some other opinions about this before I proceed so that I can get a feel about the players opinion on class's in games.
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bulmabriefs144
post Nov 11 2012, 04:41 PM
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I think game classes should be prebuilt. Having alot of unique classes and building characters are these, means you don't get alot of "Nameless Hero, choose your class." Hero's Realm made a good middle ground, where you had the central characters, and the recruits.


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markchapman10
post Nov 11 2012, 05:59 PM
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I have read all of your replies, and I would like to bring up a new variable in class's. I come upon Dekita's stat distribution and I liked it alot, but I don't see how I would use this with class's, I think I would like to use this script but there isn't a class change option in this so that when you switched class's your stat points would revert from the stats and back to points. I'm still thinking of my class system, but stat point distribution seems much much more player friendly, it lets the player build there own class.
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Posts in this topic
- markchapman10   Game Classes   Nov 10 2012, 08:16 PM
- - ZarroTsu   ..."Game Class is" There's no such ...   Nov 10 2012, 08:41 PM
|- - markchapman10   I played final fantasy 5, I got farther into than ...   Nov 10 2012, 08:53 PM
- - Shaddowval   I actually am using a class system in my game as w...   Nov 10 2012, 09:24 PM
|- - markchapman10   QUOTE (Shaddowval @ Nov 10 2012, 09:24 PM...   Nov 10 2012, 09:49 PM
- - Vexus   The class system I was going to incorporate in som...   Nov 11 2012, 12:36 PM
- - cometstar   I see Game classes is very important and make the ...   Nov 11 2012, 03:15 PM
- - Shaddowval   Actually this can provide even more variety for yo...   Nov 11 2012, 06:08 PM
|- - markchapman10   QUOTE (Shaddowval @ Nov 11 2012, 06:08 PM...   Nov 11 2012, 06:12 PM
- - amerk   Every game does it differently, some great, some n...   Nov 11 2012, 07:21 PM
|- - markchapman10   =D I edited this cause I solved this part.   Nov 12 2012, 04:11 PM
- - markchapman10   I decided to go with the stat distribution, and cl...   Nov 15 2012, 12:24 AM
- - Vexus   Was expecting something like this so here's ho...   Nov 15 2012, 02:15 AM
- - ZarroTsu   Or make the level cap 999 and the stat caps 9999. ...   Nov 15 2012, 06:20 PM
- - markchapman10   QUOTE (ZarroTsu @ Nov 15 2012, 06:20 PM) ...   Nov 15 2012, 06:30 PM
- - ZarroTsu   QUOTE (markchapman10 @ Nov 15 2012, 09:30...   Nov 15 2012, 07:35 PM
- - markchapman10   Well, atm i'm using Yanfly's monster level...   Nov 15 2012, 07:54 PM


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