In many games there is a job system, or multiple class's for the player to choose from. I would like some opinions on this.
also I can only have one party member in my party.
In my game at the moment, I have a few characters, they have there OWN class, and if the player wants to be a certain class they have to find the character in the game and play there SHORT story(more of a side quest).
something else
I may change it to where the player may choose at the beginning of the game what character he wants and he can then do his characters story(side quest).
I was thinking that maybe it would be better if I have one character and you choose a class at the beginning of the game and later when you get to a city you can talk to the combat trainer to change class's if you would like.
I'm in a state where I need to get this sorted before I move on, but I wanted some other opinions about this before I proceed so that I can get a feel about the players opinion on class's in games.
I think game classes should be prebuilt. Having alot of unique classes and building characters are these, means you don't get alot of "Nameless Hero, choose your class." Hero's Realm made a good middle ground, where you had the central characters, and the recruits.
I have read all of your replies, and I would like to bring up a new variable in class's. I come upon Dekita's stat distribution and I liked it alot, but I don't see how I would use this with class's, I think I would like to use this script but there isn't a class change option in this so that when you switched class's your stat points would revert from the stats and back to points. I'm still thinking of my class system, but stat point distribution seems much much more player friendly, it lets the player build there own class.