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> Game Classes, Should there be many?
markchapman10
post Nov 10 2012, 08:16 PM
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In many games there is a job system, or multiple class's for the player to choose from. I would like some opinions on this.

also I can only have one party member in my party.

In my game at the moment, I have a few characters, they have there OWN class, and if the player wants to be a certain class they have to find the character in the game and play there SHORT story(more of a side quest).
something else
I may change it to where the player may choose at the beginning of the game what character he wants and he can then do his characters story(side quest).


I was thinking that maybe it would be better if I have one character and you choose a class at the beginning of the game and later when you get to a city you can talk to the combat trainer to change class's if you would like.

I'm in a state where I need to get this sorted before I move on, but I wanted some other opinions about this before I proceed so that I can get a feel about the players opinion on class's in games.
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Vexus
post Nov 11 2012, 12:36 PM
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The class system I was going to incorporate in somnium was a little different than the norm.

Each character has a "fixed" class title (Hero can switch between 2 starting one and if he goes the dark path.) but you're not restricted on what weapons or armour you can choose.

Each class had some unique skills that other players couldn't learn but most learn able skills required specific weapons to be use able. (Having a skill like power thrust for example usable with an axe or mace would look dumb)

Each armour type (Heavy, medium, light) had it's bonuses and negatives through incorporating status effects that boost and lower certain stats, this provides the player with the possibility to mix and match however they like.

Apart of that when you level you have points to spend on stats however you want. (Tough if you spent all points to be good in melee then switch weapon/armour because x monster is weak to magic attacks you wouldn't be as powerful as a player fully specialised as mage.)

Not sure if that is considered complex but it surely would be hard to balance it heh.

Now from what I read from your OP If you intend on keeping that route I strongly suggest you keep it cool. By limiting the choices at the start people might be annoyed if they have to restart the game from scratch because they thought x class would have been what they wanted but y class turns out to be more interesting.

I know it's going to take you more time if you keep all possible classes available ingame but that might make people spend more time to try every possible class without having to make a new game every time if there's enough content of course.

Most of what I said had nothing to do with what you need (I think) I just mentioned it because your class choices seemed like trying to have the character able to switch classes which is very welcomed in games if done well.

Anyway goodluck on your decision smile.gif


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Posts in this topic
- markchapman10   Game Classes   Nov 10 2012, 08:16 PM
- - ZarroTsu   ..."Game Class is" There's no such ...   Nov 10 2012, 08:41 PM
|- - markchapman10   I played final fantasy 5, I got farther into than ...   Nov 10 2012, 08:53 PM
- - Shaddowval   I actually am using a class system in my game as w...   Nov 10 2012, 09:24 PM
|- - markchapman10   QUOTE (Shaddowval @ Nov 10 2012, 09:24 PM...   Nov 10 2012, 09:49 PM
- - cometstar   I see Game classes is very important and make the ...   Nov 11 2012, 03:15 PM
- - bulmabriefs144   I think game classes should be prebuilt. Having al...   Nov 11 2012, 04:41 PM
|- - markchapman10   I have read all of your replies, and I would like ...   Nov 11 2012, 05:59 PM
- - Shaddowval   Actually this can provide even more variety for yo...   Nov 11 2012, 06:08 PM
|- - markchapman10   QUOTE (Shaddowval @ Nov 11 2012, 06:08 PM...   Nov 11 2012, 06:12 PM
- - amerk   Every game does it differently, some great, some n...   Nov 11 2012, 07:21 PM
|- - markchapman10   =D I edited this cause I solved this part.   Nov 12 2012, 04:11 PM
- - markchapman10   I decided to go with the stat distribution, and cl...   Nov 15 2012, 12:24 AM
- - Vexus   Was expecting something like this so here's ho...   Nov 15 2012, 02:15 AM
- - ZarroTsu   Or make the level cap 999 and the stat caps 9999. ...   Nov 15 2012, 06:20 PM
- - markchapman10   QUOTE (ZarroTsu @ Nov 15 2012, 06:20 PM) ...   Nov 15 2012, 06:30 PM
- - ZarroTsu   QUOTE (markchapman10 @ Nov 15 2012, 09:30...   Nov 15 2012, 07:35 PM
- - markchapman10   Well, atm i'm using Yanfly's monster level...   Nov 15 2012, 07:54 PM


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