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> Game Classes, Should there be many?
markchapman10
post Nov 10 2012, 08:16 PM
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In many games there is a job system, or multiple class's for the player to choose from. I would like some opinions on this.

also I can only have one party member in my party.

In my game at the moment, I have a few characters, they have there OWN class, and if the player wants to be a certain class they have to find the character in the game and play there SHORT story(more of a side quest).
something else
I may change it to where the player may choose at the beginning of the game what character he wants and he can then do his characters story(side quest).


I was thinking that maybe it would be better if I have one character and you choose a class at the beginning of the game and later when you get to a city you can talk to the combat trainer to change class's if you would like.

I'm in a state where I need to get this sorted before I move on, but I wanted some other opinions about this before I proceed so that I can get a feel about the players opinion on class's in games.
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Shaddow
post Nov 10 2012, 09:24 PM
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I actually am using a class system in my game as well. One thing I found is that you, not only, need to worry about what classes and how to make them unique, but a fun way to get them. Something you need to consider is fun side quests for each of these, make sure the quest is worth it, not just the class itself.

something I did in mine to make things unique, even though I have four characters who can be any of 10 classes, plus their unique default class. Is use subclasses, so you can mix and match skills and weapon uses. The main class can use anything from the class, weapons, armor, stats and skills, while the sub class gets the skills and weapon proficiencies only.

Another thing I did, is make it so skills are purchased with JP, this allows the player to improve the class how they feel, not when I think they should get it. It allows them to use strategy in class training. They can only learn JP for the primary class they are, not the sub class. But they can switch at any time outside of battle, to mix and match on the fly and allow them to adjust to any situation.

While the players can eventually have access to every class with all four characters it is not easy to find. There are 4 books for each class, one per player to teach them, and they are spread through-out the world in quests and sometimes chests for the player to find. This allows for a large party dynamic and a lot of in battle strategy.

Sorry, it feels like I just talked about my game, but I'm hoping this gives you some ideas on how you can do this in your own game too.


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markchapman10
post Nov 10 2012, 09:49 PM
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QUOTE (Shaddowval @ Nov 10 2012, 09:24 PM) *
I actually am using a class system in my game as well. One thing I found is that you, not only, need to worry about what classes and how to make them unique, but a fun way to get them. Something you need to consider is fun side quests for each of these, make sure the quest is worth it, not just the class itself.

something I did in mine to make things unique, even though I have four characters who can be any of 10 classes, plus their unique default class. Is use subclasses, so you can mix and match skills and weapon uses. The main class can use anything from the class, weapons, armor, stats and skills, while the sub class gets the skills and weapon proficiencies only.

Another thing I did, is make it so skills are purchased with JP, this allows the player to improve the class how they feel, not when I think they should get it. It allows them to use strategy in class training. They can only learn JP for the primary class they are, not the sub class. But they can switch at any time outside of battle, to mix and match on the fly and allow them to adjust to any situation.

While the players can eventually have access to every class with all four characters it is not easy to find. There are 4 books for each class, one per player to teach them, and they are spread through-out the world in quests and sometimes chests for the player to find. This allows for a large party dynamic and a lot of in battle strategy.

Sorry, it feels like I just talked about my game, but I'm hoping this gives you some ideas on how you can do this in your own game too.


I would use sub class's but I think that would require scripting? I havent worked on class's at all in Ace. Bout all I have done in ace is map. I do plan on exploring to see what I can and cant do with and without a scripts. I have been working on the Monk ruby thing so scripting will hopefully not be a problem in the future. Thanks for the feedback, The idea of the Combat trainer in my game is to be the class trainer, and I was thinking have skills be earned, although it would be much more player freindly if I did like you did with JP, thanks. laugh.gif
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Posts in this topic
- markchapman10   Game Classes   Nov 10 2012, 08:16 PM
- - ZarroTsu   ..."Game Class is" There's no such ...   Nov 10 2012, 08:41 PM
|- - markchapman10   I played final fantasy 5, I got farther into than ...   Nov 10 2012, 08:53 PM
- - Vexus   The class system I was going to incorporate in som...   Nov 11 2012, 12:36 PM
- - cometstar   I see Game classes is very important and make the ...   Nov 11 2012, 03:15 PM
- - bulmabriefs144   I think game classes should be prebuilt. Having al...   Nov 11 2012, 04:41 PM
|- - markchapman10   I have read all of your replies, and I would like ...   Nov 11 2012, 05:59 PM
- - Shaddowval   Actually this can provide even more variety for yo...   Nov 11 2012, 06:08 PM
|- - markchapman10   QUOTE (Shaddowval @ Nov 11 2012, 06:08 PM...   Nov 11 2012, 06:12 PM
- - amerk   Every game does it differently, some great, some n...   Nov 11 2012, 07:21 PM
|- - markchapman10   =D I edited this cause I solved this part.   Nov 12 2012, 04:11 PM
- - markchapman10   I decided to go with the stat distribution, and cl...   Nov 15 2012, 12:24 AM
- - Vexus   Was expecting something like this so here's ho...   Nov 15 2012, 02:15 AM
- - ZarroTsu   Or make the level cap 999 and the stat caps 9999. ...   Nov 15 2012, 06:20 PM
- - markchapman10   QUOTE (ZarroTsu @ Nov 15 2012, 06:20 PM) ...   Nov 15 2012, 06:30 PM
- - ZarroTsu   QUOTE (markchapman10 @ Nov 15 2012, 09:30...   Nov 15 2012, 07:35 PM
- - markchapman10   Well, atm i'm using Yanfly's monster level...   Nov 15 2012, 07:54 PM


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