In many games there is a job system, or multiple class's for the player to choose from. I would like some opinions on this.
also I can only have one party member in my party.
In my game at the moment, I have a few characters, they have there OWN class, and if the player wants to be a certain class they have to find the character in the game and play there SHORT story(more of a side quest).
something else
I may change it to where the player may choose at the beginning of the game what character he wants and he can then do his characters story(side quest).
I was thinking that maybe it would be better if I have one character and you choose a class at the beginning of the game and later when you get to a city you can talk to the combat trainer to change class's if you would like.
I'm in a state where I need to get this sorted before I move on, but I wanted some other opinions about this before I proceed so that I can get a feel about the players opinion on class's in games.
Was expecting something like this so here's how I tried to fix it on somnium.
Write on a paper the initial stats of every hero then write how much you expect them to have at lvl cap.
Once your done with that test the points system by making your character reach lvl max instantly and see if it's possible to max everything out in it's current configuration.
If you can max everything, there you have your problem.
I had that very same problem on somnium and I solved it by having enough points to max only 2-3 stats while leaving the others around 500ish (Counting hp/mp too)
NO character can be good in everything, they must focus on a role and if they have screwed out their stats try making an npc that let's you reset your points by making your current level stored in a variable make x party member back to lvl 1 then make it's lvl go to the variable's stored number.
This post has been edited by Vexus: Nov 15 2012, 02:16 AM