In many games there is a job system, or multiple class's for the player to choose from. I would like some opinions on this.
also I can only have one party member in my party.
In my game at the moment, I have a few characters, they have there OWN class, and if the player wants to be a certain class they have to find the character in the game and play there SHORT story(more of a side quest).
something else
I may change it to where the player may choose at the beginning of the game what character he wants and he can then do his characters story(side quest).
I was thinking that maybe it would be better if I have one character and you choose a class at the beginning of the game and later when you get to a city you can talk to the combat trainer to change class's if you would like.
I'm in a state where I need to get this sorted before I move on, but I wanted some other opinions about this before I proceed so that I can get a feel about the players opinion on class's in games.
I decided to go with the stat distribution, and class's both but build the system when I get further along. I only have one problem, I have a few monsters, so I have something to do while i'm testing the main story, well, I can already tell that if I use this system that i'm going with now, it will be super hard to balance the game out. I have a few monsters and there low level ( I'm using Yanfly's monster level script to attempt to try and save the balance of the game.) but with this stat distribution it makes the players stats go crazy, I had 50 str at level 3, but it seems that the monsters cant keep up with me. and after I surpass there level they hit 0's. If any one can give me any pointers as to how I can balance things, I would greatly appreciate it.