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> Game Classes, Should there be many?
markchapman10
post Nov 10 2012, 08:16 PM
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In many games there is a job system, or multiple class's for the player to choose from. I would like some opinions on this.

also I can only have one party member in my party.

In my game at the moment, I have a few characters, they have there OWN class, and if the player wants to be a certain class they have to find the character in the game and play there SHORT story(more of a side quest).
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I may change it to where the player may choose at the beginning of the game what character he wants and he can then do his characters story(side quest).


I was thinking that maybe it would be better if I have one character and you choose a class at the beginning of the game and later when you get to a city you can talk to the combat trainer to change class's if you would like.

I'm in a state where I need to get this sorted before I move on, but I wanted some other opinions about this before I proceed so that I can get a feel about the players opinion on class's in games.
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bulmabriefs144
post Nov 11 2012, 04:41 PM
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I think game classes should be prebuilt. Having alot of unique classes and building characters are these, means you don't get alot of "Nameless Hero, choose your class." Hero's Realm made a good middle ground, where you had the central characters, and the recruits.


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Posts in this topic
- markchapman10   Game Classes   Nov 10 2012, 08:16 PM
- - ZarroTsu   ..."Game Class is" There's no such ...   Nov 10 2012, 08:41 PM
|- - markchapman10   I played final fantasy 5, I got farther into than ...   Nov 10 2012, 08:53 PM
- - Shaddowval   I actually am using a class system in my game as w...   Nov 10 2012, 09:24 PM
|- - markchapman10   QUOTE (Shaddowval @ Nov 10 2012, 09:24 PM...   Nov 10 2012, 09:49 PM
- - Vexus   The class system I was going to incorporate in som...   Nov 11 2012, 12:36 PM
- - cometstar   I see Game classes is very important and make the ...   Nov 11 2012, 03:15 PM
|- - markchapman10   I have read all of your replies, and I would like ...   Nov 11 2012, 05:59 PM
- - Shaddowval   Actually this can provide even more variety for yo...   Nov 11 2012, 06:08 PM
|- - markchapman10   QUOTE (Shaddowval @ Nov 11 2012, 06:08 PM...   Nov 11 2012, 06:12 PM
- - amerk   Every game does it differently, some great, some n...   Nov 11 2012, 07:21 PM
|- - markchapman10   =D I edited this cause I solved this part.   Nov 12 2012, 04:11 PM
- - markchapman10   I decided to go with the stat distribution, and cl...   Nov 15 2012, 12:24 AM
- - Vexus   Was expecting something like this so here's ho...   Nov 15 2012, 02:15 AM
- - ZarroTsu   Or make the level cap 999 and the stat caps 9999. ...   Nov 15 2012, 06:20 PM
- - markchapman10   QUOTE (ZarroTsu @ Nov 15 2012, 06:20 PM) ...   Nov 15 2012, 06:30 PM
- - ZarroTsu   QUOTE (markchapman10 @ Nov 15 2012, 09:30...   Nov 15 2012, 07:35 PM
- - markchapman10   Well, atm i'm using Yanfly's monster level...   Nov 15 2012, 07:54 PM


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