In many games there is a job system, or multiple class's for the player to choose from. I would like some opinions on this.
also I can only have one party member in my party.
In my game at the moment, I have a few characters, they have there OWN class, and if the player wants to be a certain class they have to find the character in the game and play there SHORT story(more of a side quest).
I may change it to where the player may choose at the beginning of the game what character he wants and he can then do his characters story(side quest).
I was thinking that maybe it would be better if I have one character and you choose a class at the beginning of the game and later when you get to a city you can talk to the combat trainer to change class's if you would like.
I'm in a state where I need to get this sorted before I move on, but I wanted some other opinions about this before I proceed so that I can get a feel about the players opinion on class's in games.
RM Skill: Undisclosed
I see Game classes is very important and make the game more intersting and chaillanginge and make the player seek to know what the skill he will earn if that skills is unique I see every class maust have its unique skills that cannot be learned by other classes and some shared skills. I like classes that have elemental attributes ,like classes for fir, wate , land ..... and mix them properly according to class itself like marriner can use water and ice skills......, besides physical classes like worriors , fighters ,knights..this mix of elemental and physical classes make the class system perfect for me. and I think subclasses is good if used well to serve game story So, I like much Dragon Quest VI ,VII class system