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> Are These Possible in RPG Maker VX Ace?
kallisti
post Nov 4 2012, 06:20 PM
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Hi, my name is Lytta (an alias, and I'm a guy). I am currently starting work on a Survival Horror game using RPG Maker Vx Ace. I had come up with a couple of concepts I wanted to use in the Gameplay mechanics, but, being new to actually using RPG Maker, I'm not sure if I can do these things:

  • I'd like to have a difficulty setting. The difficulties would be Easy, Normal, and Hard (the typical ones). Each difficulty will effect slightly different things. In Easy, enemies do the least amount of damage and HP will NOT decrease (see next bullet), but still present a challenge in Gameplay. Normal will have HP decreasing at its normal rate and enemies will deal the normal amount of damage. Hard will have HP decrease its fastest (without being annoyingly fast) and enemies deal more damage. The point being, is there a way I can have things affected based on difficulty? Or will everything always be set one way?
  • The player's HP is intended to be connected to a phone's battery life. Meaning, if the battery reaches 0%, it's game over. Taking damage decreases battery life, kinda obvious, but sitting still and doing nothing can too. I want it to mimic real life, where battery life decreases on its own, but at a slow rate. There will be "Charging Stations" scattered around to recharge the battery, but I feel that taking damage AND the thought that the battery could die out before you could reach a charger would present more of a challenge. Is there a way to have HP naturally decrease, but at a slow enough rate that it still proposes a challenge while not being too difficult? Like, 1% every minute or two as an example.
  • A "Sanity Meter," whether hidden or visible. When it gets lower, the player will experience strange things like the buttons not working, the screen blacks out and sounds will be heard (and the player might take a small, random amount of damage), changes in scenery and NPCs, etc. If anyone has played Eternal Darkness, they might get a sense of what I'm talking about. I plan on having things that will allow a player to increase the meter so these strange things might not happen, like candy or drinks or something. I'm still deciding on if I want to use this, but either way I'd like to know if something like this is possible.
  • Multiple outcomes, but not necessarily just Endings. Certain actions you take, or certain items you've obtained, might effect how people react and whether another person might live, etc. Basically the story changes in minor details on how you play. It won't necessarily change the general plot or mechanics, but taking certain actions to ensure someone is alive when you reach a certain puzzle might have benefits (such as more hints or being able to solve the puzzle faster).
  • Taller sprites. Not really for the effect of Survival Horror, but more so personal taste. I've noticed the sprites are on the smaller side. Is there any way to make them taller, possibly so the player might be able to differentiate between a child and an adult or someone standing and a person in a wheelchair?
  • Speaking of sprites, does anyone know of any place (or person) where I can make a sprite of a character in a wheelchair? One of the characters I intend to use is supposed to be in a wheelchair, and it may end up being the main character.


Like I said, I'm new to RPG Maker, and I'd like to know if some of these things are possible. Also, if anyone knows a way to do these things or might have an idea as to how to do them, it would be greatly appreciated if you could provide that too, but if you don't it's okay.
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Holder
post Nov 7 2012, 02:18 PM
Post #2


Spoilers.
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No problem and here's the details of the limits from the Facebook post:
10 classes
126 skills
16 items
60 weapons
60 armors
30 enemies
30 troops
25 states
110 animations
10 common events
No call script but you can use the script functions of the other event commands like variable.
No script editor
6 Tilesets
15 events per map.
20 maps max.


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markchapman10
post Nov 8 2012, 09:08 AM
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QUOTE (Holder @ Nov 7 2012, 02:18 PM) *
No problem and here's the details of the limits from the Facebook post:
10 classes
126 skills
16 items
60 weapons
60 armors
30 enemies
30 troops
25 states
110 animations
10 common events
No call script but you can use the script functions of the other event commands like variable.
No script editor
6 Tilesets
15 events per map.
20 maps max.

The 20 map limit isn't that interesting, although if you make big maps and put all the interior maps to the towns in one big map you could do it, I think this is more then enough for a complete noob to test it, like someone who hasn't never used the program needs the script editor?
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Posts in this topic
- kallisti   Are These Possible in RPG Maker VX Ace?   Nov 4 2012, 06:20 PM
- - markchapman10   well, if you try to google some of these it would ...   Nov 4 2012, 06:28 PM
|- - kallisti   Thank you for the quick reply! I actually look...   Nov 4 2012, 06:45 PM
|- - markchapman10   QUOTE (kallisti @ Nov 4 2012, 06:45 PM) T...   Nov 4 2012, 07:08 PM
- - Shaddowval   QUOTE (kallisti @ Nov 4 2012, 08:20 PM) H...   Nov 4 2012, 09:49 PM
|- - Clord   Difficulty Selection script. http://forums.rpgmake...   Nov 5 2012, 02:32 AM
- - ZarroTsu   All of the above seem decently easy to put togethe...   Nov 5 2012, 09:22 AM
|- - kallisti   I actually plan to make things on my own, ZarroTsu...   Nov 5 2012, 02:24 PM
|- - ZarroTsu   QUOTE (kallisti @ Nov 5 2012, 05:24 PM) S...   Nov 6 2012, 12:15 PM
|- - Shaddowval   QUOTE (ZarroTsu @ Nov 6 2012, 02:15 PM) Q...   Nov 6 2012, 12:34 PM
|- - ZarroTsu   QUOTE (Shaddowval @ Nov 6 2012, 03:34 PM)...   Nov 6 2012, 04:18 PM
- - Tsukihime   Sanity meter doesn't sound too difficult with ...   Nov 5 2012, 07:18 PM
- - markchapman10   I'm actually on the road to learning Ruby for ...   Nov 5 2012, 08:53 PM
- - markchapman10   In my case, I got the rpg maker XP not even thinki...   Nov 6 2012, 01:18 PM
- - kaz   QUOTE (ZarroTsu @ Nov 6 2012, 08:15 PM) Q...   Nov 7 2012, 07:18 AM
- - Holder   I'd just like to bring RPG Maker VXAce Lite to...   Nov 7 2012, 08:02 AM
- - kaz   QUOTE (Holder @ Nov 7 2012, 04:02 PM) I...   Nov 7 2012, 08:41 AM
|- - Jens of Zanicuud   I'm just curious... what are the Lite missing ...   Nov 7 2012, 09:42 AM
|- - Clord   QUOTE (Jens of Zanicuud @ Nov 7 2012, 07...   Nov 7 2012, 11:53 AM
|- - Jens of Zanicuud   No script editor?!? What a shame. I was inter...   Nov 8 2012, 09:03 AM
||- - Jonnie19   QUOTE (Jens of Zanicuud @ Nov 8 2012, 05...   Nov 8 2012, 09:12 AM
||- - Jens of Zanicuud   QUOTE (Jonnie19 @ Nov 8 2012, 06:12 PM) Y...   Nov 8 2012, 10:17 AM
||- - Tsukihime   QUOTE (Jonnie19 @ Nov 8 2012, 10:12 AM) Y...   Nov 8 2012, 09:43 PM
||- - Clord   QUOTE (Tsukihime @ Nov 9 2012, 07:43 AM) ...   Nov 9 2012, 04:52 AM
- - amerk   Keep in mind it's not meant to replace the ful...   Nov 9 2012, 02:54 PM
- - Shaddowval   Not to be a party pooper, but isn't this sort ...   Nov 9 2012, 03:51 PM
- - markchapman10   QUOTE (Shaddowval @ Nov 9 2012, 03:51 PM)...   Nov 9 2012, 04:02 PM
- - amerk   QUOTE (markchapman10 @ Nov 9 2012, 06:02 ...   Nov 9 2012, 07:13 PM


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