I'm now just getting back to work on things, will be absent for most of the week do to changing computer cases and because removing the power supply from my GPU is a pain in the **** I'll be taking it slow and plan where to route all the cables.
Now because my time is limited but not that limited I decided to use unity for my 2D RPG, I find RPG Maker utterly limited and because I know what I want I decided to write it myself in Unity.
Unity was made for 3D games but can be used for 2D games pretty easily, there are tools for making tile-maps, there's sprite manager 2, 2d toolkit, mapping editors like tidy and unitile and toolkits like uni2d which is what I'll be using for the most part and it seems a lot more versatile than using a tile map editor.
I'll be releasing a small demo, basically Mario Level 1-1 using Uni2D and updated graphics as mario from nes needs it but won't go overboard.
I would recommend Unity for those who still want a editor/toolkit but don't have the time for strict C++.
- Follow your dreams to the very end..
Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.
Core i7 3820 overclocked @ 4.8GHZ
Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB
Asrock X79 Extreme9 w' creative sound
64GB corsair platinum @ 1600MHZ
Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD.
Rosewill Lightning 1000W PSU
OS: Funtoo Linux, Windows 8 (Virtual Machine)
iMac (March 2013)
3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz
16GB 1600MHz DDR3 SDRAM - 2X8GB
1TB Serial ATA Drive @ 7200 rpm
NVIDIA GeForce GTX 680MX 2GB GDDR5