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Rukiri
post Nov 3 2012, 07:52 PM
Post #1


emerge -avt awesome! Wait... it brings me.... HERE?!
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Group: Revolutionary
Posts: 1,717
Type: Scripter
RM Skill: Advanced




I'm now just getting back to work on things, will be absent for most of the week do to changing computer cases and because removing the power supply from my GPU is a pain in the **** I'll be taking it slow and plan where to route all the cables.

Now because my time is limited but not that limited I decided to use unity for my 2D RPG, I find RPG Maker utterly limited and because I know what I want I decided to write it myself in Unity.
Unity was made for 3D games but can be used for 2D games pretty easily, there are tools for making tile-maps, there's sprite manager 2, 2d toolkit, mapping editors like tidy and unitile and toolkits like uni2d which is what I'll be using for the most part and it seems a lot more versatile than using a tile map editor.

I'll be releasing a small demo, basically Mario Level 1-1 using Uni2D and updated graphics as mario from nes needs it but won't go overboard.

I would recommend Unity for those who still want a editor/toolkit but don't have the time for strict C++.


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Xeilsoft
- Follow your dreams to the very end..

Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.

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OS: Funtoo Linux, Windows 8 (Virtual Machine)

iMac (March 2013)
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Lato
post Nov 3 2012, 11:45 PM
Post #2


Infantry for life!
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Group: Staff
Posts: 1,709
Type: Artist
RM Skill: Skilled
Rev Points: 155




It all sounds so technical lol, but I will agree with you that the RPG world does have a look of jerks, im getting hate messages from 2 people at the moment which is really sad, I did notice the unity community was very active, thats why I actually spent some time trying to learn it, if I got the welcome there I got in the RPG sites I wouldnt even waste my time.

It seems you also know a good mix of tools to use for your project, I have googled to death the latest and greats of the game engines, some were very interesting, but when I saw the 800 euro price tag to make commercial games with it I just didnt know what to say.

I do believe a unity style system or even unity itself is the future/way to go, im just not at that lvl yet.

And for the love of god let me say its nice to have a conversation on a RRR site without being hated on tongue.gif


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Clord
post Nov 4 2012, 12:10 AM
Post #3


General Bastardo hates your guts!
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Group: Revolutionary
Posts: 216
Type: None
RM Skill: Undisclosed




I stopped actual programming once I got my 10/10 thanks to my some advanced computer knowledge compared to typical computer user.

It was also back in the day odd sight to see less than ten year old learning to program stuff like games. Granted it was Basic programming language on the MSX and PC. Then I learned Visual Basic 6 somewhat.

Once the good game making tools started to appear with scripting and everything, it lost some of it's attractiveness to learn those now "obsolete" programming languages.

However I still gotta say that the Unity engine's weakness is somewhat scarce options menu that the most games bring. Engine believes that it scales for your computer without asking. It also seems to be many indies wet dream.

This post has been edited by Clord: Nov 4 2012, 12:12 AM


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