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I have come to actually really hate the Earthbound solution -- because you still get experience and gold. If the game can recognize that the battle is trivial and let you skip it, then that's great and fine, but it shouldn't still reward you for it with level ups, thus making even more battles become trivial. Becoming stronger should ideally require actual gameplay, not grind, and especially not grind where you don't even enter the battle screen but just walk back and forth between rooms and get a never-ending stream of instant, painless, lightning-fast exp.
So, IMO, if a battle is easy enough that you can win without any strategy, it shouldn't grant exp any more.
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