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> The anti-mash
ZarroTsu
post Nov 3 2012, 05:51 PM
Post #1


Human
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Group: Revolutionary
Posts: 189
Type: Developer
RM Skill: Advanced




Remove the 'attack' command completely.

Instead, characters start with, and learn, a much larger number of skills than normal.

MP regeneration is optional.


EDIT: This might need to be moved to "Design Critique". Although I fail to see the difference between these two forums.

This post has been edited by ZarroTsu: Nov 4 2012, 07:18 AM
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LockeZ
post Nov 7 2012, 08:51 AM
Post #2


Level 9
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Group: Revolutionary
Posts: 141
Type: Developer
RM Skill: Masterful




I have come to actually really hate the Earthbound solution -- because you still get experience and gold. If the game can recognize that the battle is trivial and let you skip it, then that's great and fine, but it shouldn't still reward you for it with level ups, thus making even more battles become trivial. Becoming stronger should ideally require actual gameplay, not grind, and especially not grind where you don't even enter the battle screen but just walk back and forth between rooms and get a never-ending stream of instant, painless, lightning-fast exp.

So, IMO, if a battle is easy enough that you can win without any strategy, it shouldn't grant exp any more.


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