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Personally, if it was NPC anti-mashing you wanted, I'd go so far as to make every random encounter an event-handled situation wherein the enemy troop actually used its individual advantages to a tactical advantage. Two goblin mages and a fighter for example, straight up force one mage to cast sleep first, another mage to buff the fighter depending on the result, and the fighter defends, charges, attacks, or uses another skill depending on the previous two actions by its party.
But that's a different topic altogether.
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