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> The anti-mash
ZarroTsu
post Nov 3 2012, 05:51 PM
Post #1


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Group: Revolutionary
Posts: 189
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Remove the 'attack' command completely.

Instead, characters start with, and learn, a much larger number of skills than normal.

MP regeneration is optional.


EDIT: This might need to be moved to "Design Critique". Although I fail to see the difference between these two forums.

This post has been edited by ZarroTsu: Nov 4 2012, 07:18 AM
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Shaddow
post Nov 4 2012, 09:55 PM
Post #2


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This actually doesn't seem like too bad of an idea, at least in theory, it would require a lot more skill balance, but could give a more skillful feeling for battles. It kind of makes me think of monster raising games like Monster Rancher or Pokemon, as they do not have just an 'attack' but everything is skills.


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