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> The anti-mash
ZarroTsu
post Nov 3 2012, 05:51 PM
Post #1


Human
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Group: Revolutionary
Posts: 189
Type: Developer
RM Skill: Advanced




Remove the 'attack' command completely.

Instead, characters start with, and learn, a much larger number of skills than normal.

MP regeneration is optional.


EDIT: This might need to be moved to "Design Critique". Although I fail to see the difference between these two forums.

This post has been edited by ZarroTsu: Nov 4 2012, 07:18 AM
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bulmabriefs144
post Nov 11 2012, 04:57 PM
Post #2


Something Other Than Level 16
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Group: Revolutionary
Posts: 627
Type: Developer
RM Skill: Advanced




I have the opposite problem, that of magic that is more effective than physical. Of course, it forces you to use up resources, but it also sort of becomes "strongest attack skill wins."

The workaround I made was the occasional enemy with Reflect at start for magic strong parties. And physical strong, we have enemies with the Ghost condition added at start.


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