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> The anti-mash
ZarroTsu
post Nov 3 2012, 05:51 PM
Post #1


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Remove the 'attack' command completely.

Instead, characters start with, and learn, a much larger number of skills than normal.

MP regeneration is optional.


EDIT: This might need to be moved to "Design Critique". Although I fail to see the difference between these two forums.

This post has been edited by ZarroTsu: Nov 4 2012, 07:18 AM
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Ratty524
post Nov 4 2012, 11:54 PM
Post #2


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... Okay? What solution do you propose for the fact that the player will be lacking of a costless skill that can be used in effort to save up your mana-costing skills?

For me, the problem isn't the attack button itself. If I find that all I need to do is mash attack to defeat an enemy, it means that the enemy itself isn't posing enough of a threat to warrent the use of skills. So the solution, as I propose, is to make enemies smarter. Why not, from the beginning of the game, create enemies that are so high in defense that spamming attack would be an impractical method to kill them? In turn, you might want to create skills that have a low mana cost so that it will encourage the player to switch between making basic attacks and skilling a lot more.


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