Battle Design |
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Feb 8 2013, 08:51 AM
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ROROW was here, went for beer

Group: Global Mod
Posts: 4,604
Type: Writer
RM Skill: Intermediate
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It's hard to get motivated with fewer and fewer people actively contributing, not to mention the forum as a whole is quieter of late. If I can find the time, I'll make some headway on that battle system, maybe even make a concept design of opening scenes.
In the meantime we can discuss dialogue, characters, how they interact, etc. Seeing as most of the group are gamers (to some extent) I imagine they would make references to games occasionally in conversation, and especially while playing one. I've also been thinking about Johnny, and the coma situation. Would it be unrealistic, considering the affiliations he has with the programmers, for him to have an interest in programming himself? Combined with Kevin being one of the programmers, this could lead to some interesting conversations between the two of them that can be interpreted differently when you think of Johnny as being programmed himself (or his world at least).
I also think in regards to Matryoshka, we could use water as a symbolism for free will. I believe I mentioned this some time ago, when Matryoshka or pandora talks to any characters (if this happens). All worlds with free will must be contained, because their contents are fluid, and mix around. Any world with free will is contained within a container of some kind (layer 1, layer 2, layer 3?). Basically, whenever a big decision is made in game, or even a small one, we could place flowing water nearby (where appropriate) to symbolize the appropriation of free will. Just some thoughts I had.
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Warning! this post may contain sarcasm, please re-read it in a funny voice The old spoiler was out of control, it had to be stopped.
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Posts in this topic
bulmabriefs144 Battle Design Nov 3 2012, 05:34 PM MEands I never really understood what TP was. Nov 4 2012, 12:16 AM bulmabriefs144 Get an emulator or an SNES cartridge of Lufia 2.
... Nov 4 2012, 01:25 PM MEands Oh wow, now I finally understand why I couldn... Nov 4 2012, 01:30 PM bulmabriefs144 We could have a few Anti-Monster statuses. Like mo... Nov 5 2012, 06:15 AM Sparrowsmith Okay so we're working with TP now as well, gre... Nov 7 2012, 04:51 AM bulmabriefs144 Oil would do little/no damage on its own, making i... Nov 7 2012, 07:03 AM Sparrowsmith sound would be interesting if we think of it as vi... Nov 7 2012, 04:28 PM MEands These are all awesome ideas. If we get the concept... Nov 7 2012, 08:52 PM Sparrowsmith QUOTE (MEands @ Nov 8 2012, 04:52 AM) The... Nov 8 2012, 11:53 AM bulmabriefs144 Of course. You were planning on making it easy? Nov 9 2012, 05:53 AM Sparrowsmith of course not!
Also, another feature of ... Nov 9 2012, 01:49 PM bulmabriefs144 Sounds good.
We should also (and by we, I mean yo... Nov 10 2012, 06:36 AM Sparrowsmith I quite like the idea of pets/mounts.
Perhaps one... Nov 12 2012, 03:24 AM bulmabriefs144 Apparently, I can't even get VX Lite, since I ... Nov 12 2012, 10:19 PM Sparrowsmith The player can decide, it's rather arbitrary r... Nov 14 2012, 03:11 AM bulmabriefs144 Erm, let's keep these ideas coming.
I don... Nov 30 2012, 08:34 PM MEands Yeah, it's the middle of the school year and e... Dec 1 2012, 09:37 PM bulmabriefs144 - Bookcase puzzle should probably be 3-D. Somethin... Dec 3 2012, 05:39 AM MEands QUOTE (bulmabriefs144 @ Dec 3 2012, 05:39... Dec 8 2012, 03:11 PM bulmabriefs144 -Here, I'll make a crude map of it.
You first... Dec 9 2012, 05:42 AM MEands Oh okay, I think I get that. Yeah the main thing I... Dec 9 2012, 12:57 PM Sparrowsmith QUOTE (MEands @ Dec 9 2012, 08:57 PM) Oh ... Dec 9 2012, 02:45 PM bulmabriefs144 Yea, there should be some way both to push the she... Dec 10 2012, 08:32 AM MEands I'm really into this mirror puzzle now, is the... Dec 10 2012, 03:26 PM bulmabriefs144 This is the basics of how you do it.
I figured ... Dec 11 2012, 06:28 AM Sparrowsmith I like it!
Also, if we're walking through ... Dec 12 2012, 09:40 AM bulmabriefs144 No need. You make effectively a wall inside all th... Dec 12 2012, 05:07 PM bulmabriefs144 Bump.
In regards to the whole counterspelling thi... Jan 30 2013, 08:05 PM Sparrowsmith I can see that working.
In theory it's just ab... Feb 4 2013, 04:06 PM bulmabriefs144 Yea, that sounds about right.
...We need to keep ... Feb 8 2013, 06:22 AM bulmabriefs144 If you've got an idea, go with it. I want exci... Feb 8 2013, 07:34 PM MEands I like the water idea, I think that'll do very... Feb 9 2013, 02:41 AM bulmabriefs144 Then let's work on the other stuff too.
I onl... Feb 12 2013, 11:45 PM
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