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bulmabriefs144
post Nov 3 2012, 05:34 PM
Post #1


Something Other Than Level 16
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Group: Revolutionary
Posts: 627
Type: Developer
RM Skill: Advanced




Okay, so we have a sort of reactive system, where enemies try to guess moves and play strategically (according to their type, more strategically as the game goes on). And we have a counterspell system. And we have an elements system:

Melee
Ranged
(Some things like ghosts are completely immune to both physical, and flying things are probably immune to melee and earth)
Fire
Water
Thunder
Ice
Earth
Air
Light
Dark
(At least)

There should also be all kinds of strategies for bosses, including some puzzle bosses. Ummm let's see... VX has TP, but I think you can turn it off, at least in ACE. Do we want TP system?


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bulmabriefs144
post Nov 30 2012, 08:34 PM
Post #2


Something Other Than Level 16
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Group: Revolutionary
Posts: 627
Type: Developer
RM Skill: Advanced




Erm, let's keep these ideas coming.

I don't know what next, and it's been like half a month.

This post has been edited by bulmabriefs144: Nov 30 2012, 08:35 PM


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Posts in this topic
- bulmabriefs144   Battle Design   Nov 3 2012, 05:34 PM
- - MEands   I never really understood what TP was.   Nov 4 2012, 12:16 AM
- - bulmabriefs144   Get an emulator or an SNES cartridge of Lufia 2. ...   Nov 4 2012, 01:25 PM
- - MEands   Oh wow, now I finally understand why I couldn...   Nov 4 2012, 01:30 PM
- - bulmabriefs144   We could have a few Anti-Monster statuses. Like mo...   Nov 5 2012, 06:15 AM
- - Sparrowsmith   Okay so we're working with TP now as well, gre...   Nov 7 2012, 04:51 AM
- - bulmabriefs144   Oil would do little/no damage on its own, making i...   Nov 7 2012, 07:03 AM
- - Sparrowsmith   sound would be interesting if we think of it as vi...   Nov 7 2012, 04:28 PM
- - MEands   These are all awesome ideas. If we get the concept...   Nov 7 2012, 08:52 PM
- - Sparrowsmith   QUOTE (MEands @ Nov 8 2012, 04:52 AM) The...   Nov 8 2012, 11:53 AM
- - bulmabriefs144   Of course. You were planning on making it easy?   Nov 9 2012, 05:53 AM
- - Sparrowsmith   of course not! Also, another feature of ...   Nov 9 2012, 01:49 PM
- - bulmabriefs144   Sounds good. We should also (and by we, I mean yo...   Nov 10 2012, 06:36 AM
- - Sparrowsmith   I quite like the idea of pets/mounts. Perhaps one...   Nov 12 2012, 03:24 AM
- - bulmabriefs144   Apparently, I can't even get VX Lite, since I ...   Nov 12 2012, 10:19 PM
- - Sparrowsmith   The player can decide, it's rather arbitrary r...   Nov 14 2012, 03:11 AM
- - MEands   Yeah, it's the middle of the school year and e...   Dec 1 2012, 09:37 PM
- - bulmabriefs144   - Bookcase puzzle should probably be 3-D. Somethin...   Dec 3 2012, 05:39 AM
|- - MEands   QUOTE (bulmabriefs144 @ Dec 3 2012, 05:39...   Dec 8 2012, 03:11 PM
- - bulmabriefs144   -Here, I'll make a crude map of it. You first...   Dec 9 2012, 05:42 AM
- - MEands   Oh okay, I think I get that. Yeah the main thing I...   Dec 9 2012, 12:57 PM
- - Sparrowsmith   QUOTE (MEands @ Dec 9 2012, 08:57 PM) Oh ...   Dec 9 2012, 02:45 PM
- - bulmabriefs144   Yea, there should be some way both to push the she...   Dec 10 2012, 08:32 AM
- - MEands   I'm really into this mirror puzzle now, is the...   Dec 10 2012, 03:26 PM
- - bulmabriefs144   This is the basics of how you do it. I figured ...   Dec 11 2012, 06:28 AM
- - Sparrowsmith   I like it! Also, if we're walking through ...   Dec 12 2012, 09:40 AM
- - bulmabriefs144   No need. You make effectively a wall inside all th...   Dec 12 2012, 05:07 PM
- - bulmabriefs144   Bump. In regards to the whole counterspelling thi...   Jan 30 2013, 08:05 PM
- - Sparrowsmith   I can see that working. In theory it's just ab...   Feb 4 2013, 04:06 PM
- - bulmabriefs144   Yea, that sounds about right. ...We need to keep ...   Feb 8 2013, 06:22 AM
- - Sparrowsmith   It's hard to get motivated with fewer and fewe...   Feb 8 2013, 08:51 AM
- - bulmabriefs144   If you've got an idea, go with it. I want exci...   Feb 8 2013, 07:34 PM
- - MEands   I like the water idea, I think that'll do very...   Feb 9 2013, 02:41 AM
- - bulmabriefs144   Then let's work on the other stuff too. I onl...   Feb 12 2013, 11:45 PM


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