Battle Design |
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Nov 10 2012, 06:36 AM
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Something Other Than Level 16

Group: Revolutionary
Posts: 627
Type: Developer
RM Skill: Advanced

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Sounds good.
We should also (and by we, I mean you, since I can't seem to make VX Ace battles work properly, like I can with 2003) test to see how this battle system works. I've found I can usually come up with more ideas if I can actually see something in action. Make a battle system mockup.
Also, any good MMO has add-ons like pets and mounts. Mounts are simply a graphics and stats change (changing the battle charset and/or class to Rider), pets can simply be an add-on to the animations in battle, or it can be a guest enemy that does special attacks which target the enemy party. The pet causes causes either extra damage, or status effects.
There's more, like costume clothing giving minor alterations to appearance, and some places offer hair dyes. But this is not really battle related.
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Posts in this topic
bulmabriefs144 Battle Design Nov 3 2012, 05:34 PM MEands I never really understood what TP was. Nov 4 2012, 12:16 AM bulmabriefs144 Get an emulator or an SNES cartridge of Lufia 2.
... Nov 4 2012, 01:25 PM MEands Oh wow, now I finally understand why I couldn... Nov 4 2012, 01:30 PM bulmabriefs144 We could have a few Anti-Monster statuses. Like mo... Nov 5 2012, 06:15 AM Sparrowsmith Okay so we're working with TP now as well, gre... Nov 7 2012, 04:51 AM bulmabriefs144 Oil would do little/no damage on its own, making i... Nov 7 2012, 07:03 AM Sparrowsmith sound would be interesting if we think of it as vi... Nov 7 2012, 04:28 PM MEands These are all awesome ideas. If we get the concept... Nov 7 2012, 08:52 PM Sparrowsmith QUOTE (MEands @ Nov 8 2012, 04:52 AM) The... Nov 8 2012, 11:53 AM bulmabriefs144 Of course. You were planning on making it easy? Nov 9 2012, 05:53 AM Sparrowsmith of course not!
Also, another feature of ... Nov 9 2012, 01:49 PM Sparrowsmith I quite like the idea of pets/mounts.
Perhaps one... Nov 12 2012, 03:24 AM bulmabriefs144 Apparently, I can't even get VX Lite, since I ... Nov 12 2012, 10:19 PM Sparrowsmith The player can decide, it's rather arbitrary r... Nov 14 2012, 03:11 AM bulmabriefs144 Erm, let's keep these ideas coming.
I don... Nov 30 2012, 08:34 PM MEands Yeah, it's the middle of the school year and e... Dec 1 2012, 09:37 PM bulmabriefs144 - Bookcase puzzle should probably be 3-D. Somethin... Dec 3 2012, 05:39 AM MEands QUOTE (bulmabriefs144 @ Dec 3 2012, 05:39... Dec 8 2012, 03:11 PM bulmabriefs144 -Here, I'll make a crude map of it.
You first... Dec 9 2012, 05:42 AM MEands Oh okay, I think I get that. Yeah the main thing I... Dec 9 2012, 12:57 PM Sparrowsmith QUOTE (MEands @ Dec 9 2012, 08:57 PM) Oh ... Dec 9 2012, 02:45 PM bulmabriefs144 Yea, there should be some way both to push the she... Dec 10 2012, 08:32 AM MEands I'm really into this mirror puzzle now, is the... Dec 10 2012, 03:26 PM bulmabriefs144 This is the basics of how you do it.
I figured ... Dec 11 2012, 06:28 AM Sparrowsmith I like it!
Also, if we're walking through ... Dec 12 2012, 09:40 AM bulmabriefs144 No need. You make effectively a wall inside all th... Dec 12 2012, 05:07 PM bulmabriefs144 Bump.
In regards to the whole counterspelling thi... Jan 30 2013, 08:05 PM Sparrowsmith I can see that working.
In theory it's just ab... Feb 4 2013, 04:06 PM bulmabriefs144 Yea, that sounds about right.
...We need to keep ... Feb 8 2013, 06:22 AM Sparrowsmith It's hard to get motivated with fewer and fewe... Feb 8 2013, 08:51 AM bulmabriefs144 If you've got an idea, go with it. I want exci... Feb 8 2013, 07:34 PM MEands I like the water idea, I think that'll do very... Feb 9 2013, 02:41 AM bulmabriefs144 Then let's work on the other stuff too.
I onl... Feb 12 2013, 11:45 PM
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