Battle Design |
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Nov 7 2012, 07:03 AM
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Something Other Than Level 16

Group: Revolutionary
Posts: 627
Type: Developer
RM Skill: Advanced

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Oil would do little/no damage on its own, making it a status and counter effect.
Something like, (for most non-counter battles), if oil status is on enemy, weaken/strengthen this element. For counter battles, if you let it hit you, you take no damage, but if you counter it incorrectly, you're in a world of hurt.
There's no oil shield. Oil is kept back by other elemental shields (like water). Shields can be made only from the four major elements (mainly because the others have aspects that leak onto the user like oil dripping onto its caster).
Probably should have acid too. Acid dissolves in water, heats up and becomes more caustic, can probably be frozen, can probably be scattered by wind, cleans metal, etc.
And maybe sound.
We should also think about various status conditions. The major ones yes, but there's also stuff like being on a lower/higher elevation (the whole balcony thing). Probably should be a few weird ones, like not being able to save until you get it it healed.
This post has been edited by bulmabriefs144: Nov 7 2012, 07:05 AM
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bulmabriefs144 Battle Design Nov 3 2012, 05:34 PM MEands I never really understood what TP was. Nov 4 2012, 12:16 AM bulmabriefs144 Get an emulator or an SNES cartridge of Lufia 2.
... Nov 4 2012, 01:25 PM MEands Oh wow, now I finally understand why I couldn... Nov 4 2012, 01:30 PM bulmabriefs144 We could have a few Anti-Monster statuses. Like mo... Nov 5 2012, 06:15 AM Sparrowsmith Okay so we're working with TP now as well, gre... Nov 7 2012, 04:51 AM Sparrowsmith sound would be interesting if we think of it as vi... Nov 7 2012, 04:28 PM MEands These are all awesome ideas. If we get the concept... Nov 7 2012, 08:52 PM Sparrowsmith QUOTE (MEands @ Nov 8 2012, 04:52 AM) The... Nov 8 2012, 11:53 AM bulmabriefs144 Of course. You were planning on making it easy? Nov 9 2012, 05:53 AM Sparrowsmith of course not!
Also, another feature of ... Nov 9 2012, 01:49 PM bulmabriefs144 Sounds good.
We should also (and by we, I mean yo... Nov 10 2012, 06:36 AM Sparrowsmith I quite like the idea of pets/mounts.
Perhaps one... Nov 12 2012, 03:24 AM bulmabriefs144 Apparently, I can't even get VX Lite, since I ... Nov 12 2012, 10:19 PM Sparrowsmith The player can decide, it's rather arbitrary r... Nov 14 2012, 03:11 AM bulmabriefs144 Erm, let's keep these ideas coming.
I don... Nov 30 2012, 08:34 PM MEands Yeah, it's the middle of the school year and e... Dec 1 2012, 09:37 PM bulmabriefs144 - Bookcase puzzle should probably be 3-D. Somethin... Dec 3 2012, 05:39 AM MEands QUOTE (bulmabriefs144 @ Dec 3 2012, 05:39... Dec 8 2012, 03:11 PM bulmabriefs144 -Here, I'll make a crude map of it.
You first... Dec 9 2012, 05:42 AM MEands Oh okay, I think I get that. Yeah the main thing I... Dec 9 2012, 12:57 PM Sparrowsmith QUOTE (MEands @ Dec 9 2012, 08:57 PM) Oh ... Dec 9 2012, 02:45 PM bulmabriefs144 Yea, there should be some way both to push the she... Dec 10 2012, 08:32 AM MEands I'm really into this mirror puzzle now, is the... Dec 10 2012, 03:26 PM bulmabriefs144 This is the basics of how you do it.
I figured ... Dec 11 2012, 06:28 AM Sparrowsmith I like it!
Also, if we're walking through ... Dec 12 2012, 09:40 AM bulmabriefs144 No need. You make effectively a wall inside all th... Dec 12 2012, 05:07 PM bulmabriefs144 Bump.
In regards to the whole counterspelling thi... Jan 30 2013, 08:05 PM Sparrowsmith I can see that working.
In theory it's just ab... Feb 4 2013, 04:06 PM bulmabriefs144 Yea, that sounds about right.
...We need to keep ... Feb 8 2013, 06:22 AM Sparrowsmith It's hard to get motivated with fewer and fewe... Feb 8 2013, 08:51 AM bulmabriefs144 If you've got an idea, go with it. I want exci... Feb 8 2013, 07:34 PM MEands I like the water idea, I think that'll do very... Feb 9 2013, 02:41 AM bulmabriefs144 Then let's work on the other stuff too.
I onl... Feb 12 2013, 11:45 PM
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