Battle Design |
|
|
|
 |
Replies
|
|
Jan 30 2013, 08:05 PM
|

Something Other Than Level 16

Group: Revolutionary
Posts: 627
Type: Developer
RM Skill: Advanced

|
Bump.
In regards to the whole counterspelling thing, I figured out how to turn base on 2k3.
Make all applicable enemies with TurnWait is ON. If TurnWait is ON, Do Nothing at 100 (put this above all other battle actions for monster). Also make a variable named Turns.
Now, make two common events, both are in their own Turn 1x. The first one just has Enemy Turn common event in it. The second has if Hero1 Attacks, Defends, etc for all heroes, and Your Turn inside it (it advances a turn into enemy attack each action).
Enemy Turn: If TurnWait OFF If Turn >= MonsterNum (set this at the battle start, the number of monsters on the field) Turn, Set PartySize (set this at the start too the number of party members. This will adjust for your total party, meaning it's more difficult to attack with one member, rather than giving the same turns as the monsters) TurnWait ON Else Turn +1 End End Event Processing
YourTurn: If TurnWait ON If Turn <= 0 TurnWait OFF Else Turn -1 End End Event Processing
(It basically fills and empties the counter)
For spells you can make them only cast if a Cast switch is ON (less reliable, sometimes it doesn't turn off in time), making a proper counter stop the spell.
We're not using 2k3, but it should be easy enough to translate this over, unlike script.
This post has been edited by bulmabriefs144: Jan 30 2013, 08:06 PM
__________________________

|
|
|
|
|
|
|
Posts in this topic
bulmabriefs144 Battle Design Nov 3 2012, 05:34 PM MEands I never really understood what TP was. Nov 4 2012, 12:16 AM bulmabriefs144 Get an emulator or an SNES cartridge of Lufia 2.
... Nov 4 2012, 01:25 PM MEands Oh wow, now I finally understand why I couldn... Nov 4 2012, 01:30 PM bulmabriefs144 We could have a few Anti-Monster statuses. Like mo... Nov 5 2012, 06:15 AM Sparrowsmith Okay so we're working with TP now as well, gre... Nov 7 2012, 04:51 AM bulmabriefs144 Oil would do little/no damage on its own, making i... Nov 7 2012, 07:03 AM Sparrowsmith sound would be interesting if we think of it as vi... Nov 7 2012, 04:28 PM MEands These are all awesome ideas. If we get the concept... Nov 7 2012, 08:52 PM Sparrowsmith QUOTE (MEands @ Nov 8 2012, 04:52 AM) The... Nov 8 2012, 11:53 AM bulmabriefs144 Of course. You were planning on making it easy? Nov 9 2012, 05:53 AM Sparrowsmith of course not!
Also, another feature of ... Nov 9 2012, 01:49 PM bulmabriefs144 Sounds good.
We should also (and by we, I mean yo... Nov 10 2012, 06:36 AM Sparrowsmith I quite like the idea of pets/mounts.
Perhaps one... Nov 12 2012, 03:24 AM bulmabriefs144 Apparently, I can't even get VX Lite, since I ... Nov 12 2012, 10:19 PM Sparrowsmith The player can decide, it's rather arbitrary r... Nov 14 2012, 03:11 AM bulmabriefs144 Erm, let's keep these ideas coming.
I don... Nov 30 2012, 08:34 PM MEands Yeah, it's the middle of the school year and e... Dec 1 2012, 09:37 PM bulmabriefs144 - Bookcase puzzle should probably be 3-D. Somethin... Dec 3 2012, 05:39 AM MEands QUOTE (bulmabriefs144 @ Dec 3 2012, 05:39... Dec 8 2012, 03:11 PM bulmabriefs144 -Here, I'll make a crude map of it.
You first... Dec 9 2012, 05:42 AM MEands Oh okay, I think I get that. Yeah the main thing I... Dec 9 2012, 12:57 PM Sparrowsmith QUOTE (MEands @ Dec 9 2012, 08:57 PM) Oh ... Dec 9 2012, 02:45 PM bulmabriefs144 Yea, there should be some way both to push the she... Dec 10 2012, 08:32 AM MEands I'm really into this mirror puzzle now, is the... Dec 10 2012, 03:26 PM bulmabriefs144 This is the basics of how you do it.
I figured ... Dec 11 2012, 06:28 AM Sparrowsmith I like it!
Also, if we're walking through ... Dec 12 2012, 09:40 AM bulmabriefs144 No need. You make effectively a wall inside all th... Dec 12 2012, 05:07 PM Sparrowsmith I can see that working.
In theory it's just ab... Feb 4 2013, 04:06 PM bulmabriefs144 Yea, that sounds about right.
...We need to keep ... Feb 8 2013, 06:22 AM Sparrowsmith It's hard to get motivated with fewer and fewe... Feb 8 2013, 08:51 AM bulmabriefs144 If you've got an idea, go with it. I want exci... Feb 8 2013, 07:34 PM MEands I like the water idea, I think that'll do very... Feb 9 2013, 02:41 AM bulmabriefs144 Then let's work on the other stuff too.
I onl... Feb 12 2013, 11:45 PM
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
RPG RPG Revolution is an Privacy
Policy and Legal
|
|