Battle Design |
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Dec 8 2012, 03:11 PM
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We're out of nachos?!!

Group: Revolutionary
Posts: 535
Type: None
RM Skill: Skilled
Rev Points: 15

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QUOTE (bulmabriefs144 @ Dec 3 2012, 05:39 AM)  - Bookcase puzzle should probably be 3-D. Something like, you start reading and stuff, and something triggers a plot event that lets you notice an upper floor (maybe there's a hanging ladder that you can't quite reach), and involves pulling out loose books from the shelves and stacking them up as stepping stones. You have a series of small puzzles that involve rotating/pushing/knocking over shelves, and some stacking of books. (And maybe a puzzle midway through that reveals a secret room, by organizing a bookcase) - Pass for now. Mainly strong enemies that can't attack you if you're out of reach (i.e. on the upper level). - I think we said something about a number/color puzzle involving two or more teams and a couple parallel rooms. -Ummm, I'll pass there too. You guys probably have a better idea. Biased opinion: I still kinda like my idea for the bookcase puzzle, mostly because I still dont really understand how this works. I suggest you draw a walkthrough for this puzzle so it's more clear. Okay now to give normal thoughts on this. - Dungeon bookcase puzzle: I like what I drew but yknow  - Plan for the battle in the main chamber: I was thinking after a short cutscene, an RPG style battle would commence. The graphic would be of him sitting in a throne room chair, with his right hand on "Pandora's box", which is sitting in his lap. idk if we still want to do him having the power to somewhat control your characters, it would be very interesting if we could implement that. Then, once he's at about 15-30% health a cutscene triggers, (it's risky to trigger an event at shuch low health however, because the player could do a strong attack that could knock him from 16% to 0% causing the event to skip and the battle to end). Once he is at the designated health, a text box appears, "You are stronger than I had anticipated. I never thought I'd have to use this against ordinary humans..." The box on his lap opens, some dark energy flows out, then stops, and the music stops, then comes back on in a stop-freeze manner. The screen moves a little to the right (by this point we will have put a picture across the battle screen and all this will be separate images), then the game crashes to a blue screen that we've edited. (If they happen to be playing in fullscreen it might make them worry a little). Then after .5-3 seconds it turns off and zooms out of a computer screen. You see the guy playing the game (would this be Johnny?) and then Act 1 is over.- Is there a room after the bookcase puzzle?: I was thinking a short illusion puzzle, since that's sorta what Rasquel's specialty is, right? Right now I'm assuming this game is mainly puzzle based, since there doesn't seem to be much room past layer 1 for stat building.- Main town design: Middle tower, stores, townsfolk you can talk to for hints and lore. We had a design in one of these threads, we should look back at it and figure out how to paralax map or something. (I don't understand that)
This post has been edited by MEands: Dec 8 2012, 03:12 PM
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bulmabriefs144 Battle Design Nov 3 2012, 05:34 PM MEands I never really understood what TP was. Nov 4 2012, 12:16 AM bulmabriefs144 Get an emulator or an SNES cartridge of Lufia 2.
... Nov 4 2012, 01:25 PM MEands Oh wow, now I finally understand why I couldn... Nov 4 2012, 01:30 PM bulmabriefs144 We could have a few Anti-Monster statuses. Like mo... Nov 5 2012, 06:15 AM Sparrowsmith Okay so we're working with TP now as well, gre... Nov 7 2012, 04:51 AM bulmabriefs144 Oil would do little/no damage on its own, making i... Nov 7 2012, 07:03 AM Sparrowsmith sound would be interesting if we think of it as vi... Nov 7 2012, 04:28 PM MEands These are all awesome ideas. If we get the concept... Nov 7 2012, 08:52 PM Sparrowsmith QUOTE (MEands @ Nov 8 2012, 04:52 AM) The... Nov 8 2012, 11:53 AM bulmabriefs144 Of course. You were planning on making it easy? Nov 9 2012, 05:53 AM Sparrowsmith of course not!
Also, another feature of ... Nov 9 2012, 01:49 PM bulmabriefs144 Sounds good.
We should also (and by we, I mean yo... Nov 10 2012, 06:36 AM Sparrowsmith I quite like the idea of pets/mounts.
Perhaps one... Nov 12 2012, 03:24 AM bulmabriefs144 Apparently, I can't even get VX Lite, since I ... Nov 12 2012, 10:19 PM Sparrowsmith The player can decide, it's rather arbitrary r... Nov 14 2012, 03:11 AM bulmabriefs144 Erm, let's keep these ideas coming.
I don... Nov 30 2012, 08:34 PM MEands Yeah, it's the middle of the school year and e... Dec 1 2012, 09:37 PM bulmabriefs144 -Here, I'll make a crude map of it.
You first... Dec 9 2012, 05:42 AM MEands Oh okay, I think I get that. Yeah the main thing I... Dec 9 2012, 12:57 PM Sparrowsmith QUOTE (MEands @ Dec 9 2012, 08:57 PM) Oh ... Dec 9 2012, 02:45 PM bulmabriefs144 Yea, there should be some way both to push the she... Dec 10 2012, 08:32 AM MEands I'm really into this mirror puzzle now, is the... Dec 10 2012, 03:26 PM bulmabriefs144 This is the basics of how you do it.
I figured ... Dec 11 2012, 06:28 AM Sparrowsmith I like it!
Also, if we're walking through ... Dec 12 2012, 09:40 AM bulmabriefs144 No need. You make effectively a wall inside all th... Dec 12 2012, 05:07 PM bulmabriefs144 Bump.
In regards to the whole counterspelling thi... Jan 30 2013, 08:05 PM Sparrowsmith I can see that working.
In theory it's just ab... Feb 4 2013, 04:06 PM bulmabriefs144 Yea, that sounds about right.
...We need to keep ... Feb 8 2013, 06:22 AM Sparrowsmith It's hard to get motivated with fewer and fewe... Feb 8 2013, 08:51 AM bulmabriefs144 If you've got an idea, go with it. I want exci... Feb 8 2013, 07:34 PM MEands I like the water idea, I think that'll do very... Feb 9 2013, 02:41 AM bulmabriefs144 Then let's work on the other stuff too.
I onl... Feb 12 2013, 11:45 PM
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