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I'm trying to rig up a common event system that checks a players class when they attack an opponent. If the player is X class, regen Z SP on normal attacks. I know common events can be fairly powerful and not being an expert scripter, I figured this would be my work around.
The Goal:
Common Event Checks for 4 classes [1, 2, 3, 4] If class is [1, 2], regen SP on normal attack only If class is [3, 4] Regen % of SP each turn
If there is a way to do this, can some one please direct me. Thanks in advance!
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