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> Min/Max your storytelling, Sometimes I just want to know what to do.
ZarroTsu
post Oct 30 2012, 03:41 PM
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Group: Revolutionary
Posts: 189
Type: Developer
RM Skill: Advanced




As I said HERE (and earlier in the topic, if you so dare to suffocate under my wrath of text), one of the things your RPG most definitely needs is a sense of direction -- both setting-wise, and actual player-given direction-wise. This topic is about the latter.

What is a good amount of information/direction, and what is a bad amount of information/direction, to give the player during their journey? (This can be broken up into a 'beginning' 'middle' and 'end' point in the game, of course).

This post has been edited by ZarroTsu: Oct 30 2012, 03:49 PM
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Posts in this topic
- ZarroTsu   Min/Max your storytelling   Oct 30 2012, 03:41 PM
- - X-M-O   I completely agree! Direction, and purpose, ar...   Oct 30 2012, 06:12 PM


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