As I said
HERE (and earlier in the topic, if you so dare to suffocate under my wrath of text), one of the things your RPG most definitely needs is a sense of direction -- both setting-wise, and actual player-given direction-wise. This topic is about the latter.
What is a good amount of information/direction, and what is a bad amount of information/direction, to give the player during their journey? (This can be broken up into a 'beginning' 'middle' and 'end' point in the game, of course).
This post has been edited by ZarroTsu: Oct 30 2012, 03:49 PM