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> Fear...what inspires yours?, What gives you the heebee jeebees?
Shaddow
post Oct 28 2012, 09:58 PM
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So It is getting around that time of the year and I am getting in the mood to scare. So that begs the question, What really scares you? This is for games of course, what could happen in a game, specifically RM games that make you jump, cringe, cower or just itch with anticipation? I'd like to see some of these ideas implemented as well, so tell up!

I'll go first: For me, one of the creepiest thing a game can have is music and sound effects, sure jump scares get me and I have anticipation for scares as well, but what sets off that anticipation is good creepy music, or sound effects that are subtle and creepy at the same time.


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PalX
post Jan 27 2013, 08:50 PM
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I've been playing Corpse Party lately. Should be the prime example of a horror game done in RPG Maker (PC-98 version was done with RPG Maker, the PSP remake isn't but still retains the RPGM-ness)

The game did something like what Mutation said in what could possibly be the creepiest part in Chapter 1.

Pal's first death in Corpse Party
You reach the ghost school infirmary, your first save point and both of the girls (your characters at this point) decide to rest a little and have a light-hearted conversation about boys and asses. The non-injured girl goes out because they heard someone else. After that you hear a weird noise. There is a cupboard with some scissors in it and a paper on the wall that says "Wash your hands with soap" in the infirmary.

You approach the door and it's closed. Creepy laughs can be heard. The paper on the wall now says "Wash the blood with soap"
You approach the door once again, now it's sealed with black hair covering it. A loud noise can be hear and the sound of a pen writing is heard throughout the room. The scissors in the cupboard are missing, the paper now gives detailed instructions on how to cut someone's tongue (important: close the victim's mouth after cutting it to prevent them from yelling).

The spirit appears, it catches you 3 times. Just as the instructions said, your mouth is kept shut after your tongue is cut to prevent you from screaming. The game plays choking sounds while the spirit holds you.


The contrast with the previous scene and the build-up to what happens is amazing on practice. Sets the perfect atmosphere and creeped the hell out of me.

The game also makes use of long hallways with nothing on them, you easily become paranoid of your surroundings since you know something bad can happen anytime soon. Not to mention the occasional appeareance of spirits that would try to kill you in one touch, setting up tension. Of course, the stinger is the VERY DETAILED descriptions of your deaths, never thought that some fitting sounds and knowing every little detail of how I'm dying could be so creepy.

Nevertheless, I think I prefer being spooked and creeped out than having some monster pop out of nowhere. Give you that "something's wrong here" feeling.
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Posts in this topic
- Shaddowval   Fear...what inspires yours?   Oct 28 2012, 09:58 PM
- - Clord   QUOTE (Shaddowval @ Oct 29 2012, 07:58 AM...   Oct 29 2012, 12:36 AM
- - Lato   Hm, the unknown? I remember playing a silent hill ...   Oct 29 2012, 01:02 AM
- - Strawberry   I'm with Clord - an FPS game (with at least so...   Oct 29 2012, 09:22 AM
- - Jonnie19   I love games, which you don't KNOW what could ...   Oct 29 2012, 11:26 AM
- - bulmabriefs144   When I make stuff in an RPG with fear in mind, I t...   Oct 29 2012, 01:02 PM
- - Magical_RuNE_Knight2001   i've never really been scared in game. Except ...   Oct 29 2012, 05:00 PM
- - Kaust   With RM in mind there really only seems to be two ...   Oct 29 2012, 05:38 PM
- - evindom   The element of uncertainty is probably the most im...   Oct 29 2012, 07:32 PM
- - zacheatscrackers   A combination of uncertainty and well-chosen music...   Oct 30 2012, 10:46 AM
- - Mutation   What gets me is playing with a gamer's expecta...   Jan 24 2013, 07:46 PM
- - Kaust   Just came across this: http://www.youtube.com/watc...   Jan 25 2013, 05:09 AM
- - bulmabriefs144   "Horror protagonists tend to be people you ca...   Jan 25 2013, 02:20 PM
- - Dark Gaia   For me, it has to be the uncertainty of imagining ...   Jan 30 2013, 08:27 PM
- - NoxieNation   For me, I like the game to have a great/interestin...   Apr 11 2013, 06:12 AM
- - namco   A game with a fright like amnesia....That is what ...   Apr 11 2013, 06:31 PM
- - UmbrotheUmbreon   What in a game scares me? Suspense with a mixture ...   Apr 13 2013, 08:46 AM
- - Vexus   Most definitely for me pitch dark rooms where you ...   Apr 13 2013, 02:27 PM
- - MEands   What scares people the most is the unknown. This c...   Apr 13 2013, 04:39 PM
- - userjosh704   IN GENERAL *the prospect of bad things happening t...   Apr 22 2013, 09:46 AM


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