Group: Local Mod
Posts: 1,250
Type: Event Designer
RM Skill: Masterful
Rev Points: 90
So It is getting around that time of the year and I am getting in the mood to scare. So that begs the question, What really scares you? This is for games of course, what could happen in a game, specifically RM games that make you jump, cringe, cower or just itch with anticipation? I'd like to see some of these ideas implemented as well, so tell up!
I'll go first: For me, one of the creepiest thing a game can have is music and sound effects, sure jump scares get me and I have anticipation for scares as well, but what sets off that anticipation is good creepy music, or sound effects that are subtle and creepy at the same time.
With RM in mind there really only seems to be two methods of scaring people; the first is simply to shock- loud noises, things 'jumping' onscreen, you know what I mean. Bulma previously described this as 'cheap' but really all it does is play on our instincts, if its actually able to trigger those then, frankly, its doing something right.
The other method is a little more 'highbrow', supposedly more profound- its the story. Its understandable why this is given more consideration as, if delivered successfully, it plays on our minds, our source of reason, and continues to play on our mind, rather than our instincts. Something like this requires an expert storyteller and so deserves a little respect but suppose I propose the reverse? Would you think less of a 'belly-laugh' when compared to political satire?
This post has been edited by Kaust: Oct 29 2012, 05:42 PM
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