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> RMVXP - version 0.8.4
Jens of Zanicuud
post Oct 28 2012, 12:13 PM
Post #1


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Group: Local Mod
Posts: 916
Type: Scripter
RM Skill: Skilled
Rev Points: 120




RMVXP

version: 0.8.4
release date: 28th October, 2012
system: RGSS // RPG Maker XP

Introduction

This isn't exactly a script. It's a RGSS project which works with RGSS2 (i.e. RMVX) scripts.
In practice, by means of this you'll be able to script in RGSS2 with RMXP.

Link to the project

RMVXP

Script

It's a complete set of scripts which makes RMXP "talk" with RGSS2. Just open the Demo and see how much work did it cost smile.gif

Terms of use

I don't own neither the software nor right on RGSS or RGSS2. Anyway, I'd like to be credited for my work, since it costed something like three days to complete the compatibility procedure. Feel free to use it and enjoy, but remember I made it all.

Features

Almost every function of RMXP was made compatible with RMVX scripts, except for a couple of functions:

1. Fogs aren't present in RMVX, so I will make an addon later. As a result, fogs commands aren't available or working properly.
2. I wasn't able to script Radial Blur in RGSS. I'll try adding this feature later.
3. Viewport association as a separate method was impossible for me to script in RGSS. I'd be glad if someone has some idea smile.gif

NEW!

Attributes like Pharmacology, Dual Wield etc. are finally available. Just check the demo and talk with the four Fake Sephiroth Clones to learn how to use them smile.gif

Notes

>Most of the features can be modified only via script: I've created the RMVXP module script (just above Materials) in which you can modify almost every RMVX database function. Things such as Status Icons can be modified here.
>I can't provide a proper instruction booklet for now.
>Some of the RMVX missing functions (the one which regards vehicles, for example) are available through scripts. Just see the Missing Functions script above the RMVXP module script

Remember to add your own script under the Materials label. Use as many aliases you can.

This is intended as a beta version. If you find some bug / have some notes / request, just ask /reply.

Credits

>Wave Effect script by: zecomeia
#date: 01/03/2010
#for: RGSS
#version: 1.0
#www.colmeia-do-ze.blogspot.com

>snap_to_bitmap script by: Keroro
@http://www.rpg2s.net

>XPML comment reader (probably) by Rataime
I've found little information about it. Many scripts I found use it, but there's no precise reference to the author of the comment reading section.

>Every other script under the @Compatibility label modified by me.

Ask for troubleshooting anytime.

Jens of Zanicuud


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"Thorns are the rose's sweetest essence..."
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Games I'm working on:
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official website: TryAdIne eFfeCt

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Games I worked on (mainly as a scripter):
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(Warning: it's a 3rr3's project and it's in Italian!)


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yamina-chan
post Nov 3 2012, 03:55 AM
Post #2


Level 8
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Group: Revolutionary
Posts: 128
Type: None
RM Skill: Skilled




Yeah, it's been a while since I posted here, I have been quite busy and didn't have much time to spend on anything RPG Maker reladed.
I've decided to spend time this weekend however =)

After I fixed the missing "ends" I tried once again to load this up and give it a try. Next thing I noticed is that you are missing an Audiofile called "Town1" in the BGM Folder in your Demo, but that's easy enough to fix myself *laughs*
However, I encounter the the next script related error bevore I reach the map.

However, this only happens if I try to load your savefile, which is a bit strange. While tring to talk to the NPCs on the map I encountered more missing recources. I borrowed Woratana's File Missing Error Preventor Script to get a list of missing items I found for you.
*Bitmap* :Graphics/Windowskins/Paper02
*Audio* :Audio/SE/Battle2
*Audio* :Audio/BGM/Battle1
*Transition* : Water1

Also, the Event with the ID 002 (Woman, upper right corner) froze my game due to the fact that she was supposed to walk a certain moveroute and the Wait for Moves completion command without the 'ignore if can't move' box ticked. Thus she walked straight into a solid event and that was the end XD'

I know, these infos do not relate to the scripting part, yet they do mess up your demo XD'
The scripting itselfs seems to have no other bugs so far, which presents some great posibilitys =) The character selection from a set with more then one character however does not work. I was confused at first about the strange selection part, always picking half of an entire charachter set when changin an event graphic. In game it does not work at all. I selected a character on the top right of a set for example, in the game itself you saw only the one on the very left.
One thing I love is the picture frame arround the game, that's a clever idea to hide the diffrent size =D
The wobly battleback made me feel somehat seasick however XD' I haven't found out where I need to look to change that so far.
Overall I really need to compliment you on an impressive job tough =D


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