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> RMVXP - version 0.8.4
Jens of Zanicuud
post Oct 28 2012, 12:13 PM
Post #1


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Type: Scripter
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RMVXP

version: 0.8.4
release date: 28th October, 2012
system: RGSS // RPG Maker XP

Introduction

This isn't exactly a script. It's a RGSS project which works with RGSS2 (i.e. RMVX) scripts.
In practice, by means of this you'll be able to script in RGSS2 with RMXP.

Link to the project

RMVXP

Script

It's a complete set of scripts which makes RMXP "talk" with RGSS2. Just open the Demo and see how much work did it cost smile.gif

Terms of use

I don't own neither the software nor right on RGSS or RGSS2. Anyway, I'd like to be credited for my work, since it costed something like three days to complete the compatibility procedure. Feel free to use it and enjoy, but remember I made it all.

Features

Almost every function of RMXP was made compatible with RMVX scripts, except for a couple of functions:

1. Fogs aren't present in RMVX, so I will make an addon later. As a result, fogs commands aren't available or working properly.
2. I wasn't able to script Radial Blur in RGSS. I'll try adding this feature later.
3. Viewport association as a separate method was impossible for me to script in RGSS. I'd be glad if someone has some idea smile.gif

NEW!

Attributes like Pharmacology, Dual Wield etc. are finally available. Just check the demo and talk with the four Fake Sephiroth Clones to learn how to use them smile.gif

Notes

>Most of the features can be modified only via script: I've created the RMVXP module script (just above Materials) in which you can modify almost every RMVX database function. Things such as Status Icons can be modified here.
>I can't provide a proper instruction booklet for now.
>Some of the RMVX missing functions (the one which regards vehicles, for example) are available through scripts. Just see the Missing Functions script above the RMVXP module script

Remember to add your own script under the Materials label. Use as many aliases you can.

This is intended as a beta version. If you find some bug / have some notes / request, just ask /reply.

Credits

>Wave Effect script by: zecomeia
#date: 01/03/2010
#for: RGSS
#version: 1.0
#www.colmeia-do-ze.blogspot.com

>snap_to_bitmap script by: Keroro
@http://www.rpg2s.net

>XPML comment reader (probably) by Rataime
I've found little information about it. Many scripts I found use it, but there's no precise reference to the author of the comment reading section.

>Every other script under the @Compatibility label modified by me.

Ask for troubleshooting anytime.

Jens of Zanicuud


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"Thorns are the rose's sweetest essence..."
-Jens of Zanicuud


Games I'm working on:
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official website: TryAdIne eFfeCt

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Games I worked on (mainly as a scripter):
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(Warning: it's a 3rr3's project and it's in Italian!)


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Legacy
post Nov 3 2012, 07:54 AM
Post #2


B★RS Coding Ninja
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Group: Global Mod
Posts: 1,414
Type: Scripter
RM Skill: Advanced
Rev Points: 15




This looks promising Jens, I'm a keep my eye on this. ninja.gif


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