RMVXPversion: 0.8.4
release date: 28
th October, 2012
system: RGSS // RPG Maker XP
IntroductionThis isn't exactly a script. It's a RGSS project which works with RGSS2 (i.e. RMVX) scripts.
In practice, by means of this you'll be able to script in
RGSS2 with RMXP.
Link to the projectRMVXPScriptIt's a complete set of scripts which makes RMXP "talk" with RGSS2. Just open the Demo and see how much work did it cost
Terms of useI don't own neither the software nor right on RGSS or RGSS2. Anyway, I'd like to be credited for my work, since it costed something like three days to complete the compatibility procedure. Feel free to use it and enjoy, but remember I made it all.
FeaturesAlmost every function of RMXP was made compatible with RMVX scripts, except for a couple of functions:
1. Fogs aren't present in RMVX, so I will make an addon later. As a result, fogs commands aren't available or working properly.
2. I wasn't able to script Radial Blur in RGSS. I'll try adding this feature later.
3. Viewport association as a separate method was impossible for me to script in RGSS. I'd be glad if someone has some idea
NEW!Attributes like Pharmacology, Dual Wield etc. are finally available. Just check the demo and talk with the four Fake Sephiroth Clones to learn how to use them
Notes>Most of the features can be modified only via script: I've created the
RMVXP module script (just above Materials) in which you can modify almost every RMVX database function. Things such as
Status Icons can be modified here.
>I can't provide a proper instruction booklet for now.
>Some of the RMVX missing functions (the one which regards vehicles, for example) are available through scripts. Just see the
Missing Functions script above the
RMVXP module script
Remember to add your own script under the Materials label. Use as many aliases you can.
This is intended as a beta version. If you find some bug / have some notes / request, just ask /reply.
Credits>
Wave Effect script by:
zecomeia#date: 01/03/2010
#for: RGSS
#version: 1.0
#www.colmeia-do-ze.blogspot.com
>
snap_to_bitmap script by:
Keroro@http://www.rpg2s.net
>
XPML comment reader (probably) by
RataimeI've found little information about it. Many scripts I found use it, but there's no precise reference to the author of the comment reading section.
>Every other script under the
@Compatibility label modified by me.
Ask for troubleshooting anytime.
Jens of Zanicuud