QUOTE (Ramathus @ Oct 25 2012, 05:43 PM)
I am creating a form of a quest system for my game. Per example, I have enemies who drop certain items, and there are NPCs that will give you XP and/or gold for turning so many of those items in. I know how to do the conditional branch with just one item, I just don't know how to make the event require 5/10/25, etc....
I didn't get any help on my last question, but that's ok. Anyone have any advice for this one?
I was able to figure this out after tinkering with the variables.It is good that you were able to resolve this, but please do not double post, you can edit your events to post that things have been resolved if it has only been a short amount of time, I've already had to mention this to you in the past, try not to do it again. ~Shaddowval