I am creating a form of a quest system for my game. Per example, I have enemies who drop certain items, and there are NPCs that will give you XP and/or gold for turning so many of those items in. I know how to do the conditional branch with just one item, I just don't know how to make the event require 5/10/25, etc....
I didn't get any help on my last question, but that's ok. Anyone have any advice for this one?