I am creating chests which contain super powerful bosses that the player can fight all throughout the game. Most of them will require significant leveling, and a later return in order to conquer them.
The reward is going to be a substantial XP boost, as well as a plethora of gold. In addition, I want them to drop items...but the system will only allow one enemy to drop two items, one of each. I want to be able to put more items in there as a reward...gear that can't be acquired until later on, elixirs, etc...
I see that I can set an event to the troops page for that boss, but I don't know how to set it up where it rewards the items only after the boss is killed. I will also want something to notify the player of their haul, even if it's with just a text box.
(I did try searching for this subject)