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> 2 Battle Systems in one game?, Please help
Doomhunt
post Oct 22 2012, 12:20 PM
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Is it possible to use two battle systems at once in a game? Say for example, if I wanted boss fights or storyline based fights to be in the original rtp battling system, could I event that whilst still having maps with an action battle script on them, so that enemies can be fought in real time?
Please help me with this! smile.gif

In further detail, Id like to have an ABS that uses the keys, spacebar, numpad (skills) etc. and then have a boss fight occur in the next map in the standard forward facing rtp style. Is this possible?


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zacheatscrackers
post Oct 24 2012, 12:02 PM
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It all comes down to how much attention you'll give to each battle system. To keep things interesting, give equal attention to each battle system, like every boss battle or so change the battle system used. Make specific items and concepts for all of them so they all have depth.

I was originally planning on making two battle systems for my newest game, but I'm just fine with one myself. But I digress, like others said, have as many battle systems as you please, but give them all substantial attention.


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