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> 2 Battle Systems in one game?, Please help
Doomhunt
post Oct 22 2012, 12:20 PM
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RM Skill: Beginner




Is it possible to use two battle systems at once in a game? Say for example, if I wanted boss fights or storyline based fights to be in the original rtp battling system, could I event that whilst still having maps with an action battle script on them, so that enemies can be fought in real time?
Please help me with this! smile.gif

In further detail, Id like to have an ABS that uses the keys, spacebar, numpad (skills) etc. and then have a boss fight occur in the next map in the standard forward facing rtp style. Is this possible?


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bulmabriefs144
post Oct 22 2012, 02:21 PM
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You can have as many battle systems as you want. I programmed a few screens of crude ABS using touch system targetting, had a very overlapped side-scroller, and at one point had something attack the screen Earthbound style (very strange code, since the gameplay was still technically side-scroller, and I was effectively "attacking the Player").

The key is making non-intrusive code. If I were to truly switch over to frontal (Eartbound) system, all I'd need to do is create extra blank characters and position them at the bottom or center of the screen. Voila, swap out the old characters and insert the new, and you have a new system.



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