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> Playing the wrong BGM!, Playing the wrong battle BGM
Ramathus
post Oct 21 2012, 10:06 PM
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I accidentally posted this in scripting. Hopefully this is the right place for me to post this topic.

I'll try to make this short and sweet...basically, I am doing my "programming" and then testing as I go along to make sure everything is going right. I've downloaded a few BGMs to add some variety to my music score, and when I walked south of the town I created and I get into a battle, and the game starts playing one of the BGMs that it's not supposed to. I go to the "system" specs, and check that the battle music is set to "battle 1" my preferred battle music (it's really not too bad imo, not for a basic tune)

I've checked all of my "troops" sections, to make sure that none of them had any event pages which indicated a "change in BGM"

I even went as far as to delete this particular BGM that it is playing, and when I go tot playtest, the game crashes before the a battle can start saying: "unable to find file XXX" (with XXX indicating the file name)

Any help would be appreciated!
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Shaddow
post Oct 22 2012, 09:27 AM
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I don't believe he meant to start your game over, rather to make a test game and try out each script you have, until you find the culprit. Also when loading new features you can put them in the folder directly but it tends to be safer to use the import tool in your maker to add them to the game.


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