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> Playing the wrong BGM!, Playing the wrong battle BGM
Ramathus
post Oct 21 2012, 10:06 PM
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RM Skill: Intermediate




I accidentally posted this in scripting. Hopefully this is the right place for me to post this topic.

I'll try to make this short and sweet...basically, I am doing my "programming" and then testing as I go along to make sure everything is going right. I've downloaded a few BGMs to add some variety to my music score, and when I walked south of the town I created and I get into a battle, and the game starts playing one of the BGMs that it's not supposed to. I go to the "system" specs, and check that the battle music is set to "battle 1" my preferred battle music (it's really not too bad imo, not for a basic tune)

I've checked all of my "troops" sections, to make sure that none of them had any event pages which indicated a "change in BGM"

I even went as far as to delete this particular BGM that it is playing, and when I go tot playtest, the game crashes before the a battle can start saying: "unable to find file XXX" (with XXX indicating the file name)

Any help would be appreciated!
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amerk
post Oct 22 2012, 07:28 AM
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Make sure the very top left tile in TileB is a star. That's usually the number one issue with passability issues.


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Ramathus
post Oct 22 2012, 07:33 AM
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QUOTE (amerk @ Oct 22 2012, 10:28 AM) *
Make sure the very top left tile in TileB is a star. That's usually the number one issue with passability issues.


Yeah, I just checked...it is a star. Right now, the only scripts I have are SBS 2.6 config, sideview 1, and sideview 2. I can link the actual scripts if necessary. I am still having the problem with being able to walk through lava and whatnot.
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