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> Using RPG2003 Scripts
bulmabriefs144
post Oct 16 2012, 08:15 PM
Post #1


Something Other Than Level 16
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Group: Revolutionary
Posts: 627
Type: Developer
RM Skill: Advanced




So yesterday I found something online called DynRPG. Basically, I was trying to fix a glitch that keeps going wrong with the Reflect Status and I wound up finding this. Not only did it work, but I figured out how to create script code for RPG2003.

  1. Have DynRPG on the desktop or somewhere that it can be used on the Open With... menu.
  2. Patch DynRPG to fix the following glitches.
  3. There's a few plugins made already here. I got a fast_atb plugin too from somewhere else, and got the mouse and date one to work. You basically Open With DynRPG, and locate your RPG_RT.exe file which patches the new Plugin. Then you copy/paste it into the newly made DynRPG folder. (I couldn't get the animated enemy patch to work, dunno why, but alot of the others did the job)
  4. There's also a few things you can customize yourself. If you understand how to write C++ you can make a cpp file or even a dll file with Notepad (you just save it with that prefix instead of as .txt). Ummm, I don't know much about C++ so if you do it wrong, it can potentially screw things up. But it is a way to script if you know how to use it, and C++ is pretty powerful.
  5. You can also code at the config file of DynRPG (I did this for the mouse code, adding the buttons for the left and right mouse key). I made it call up a menu with right click, and move according to the mouse's relation to you with the left (it's kinda inaccurate, but it works).


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