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> Luck Stat, dafuk?
userjosh704
post Oct 15 2012, 08:48 AM
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Group: Revolutionary
Posts: 119
Type: Writer
RM Skill: Masterful




I was hoping for some new stats in the next RPGmakers - M.Def and Luck specifically. THIS luck stat is useless. I was hoping for a miscellaneous stat which I could use to influence different things like critical hit rate/evasion/second wind/counterattack rate/monster item drop rate/etc. Can someone give me some ideas and tips for this stat?

Also, what's the deal with the counterattack ability? How come it's actually phys.evade and counterattack simultaneously?


edit: in the scripting section Game_Battler, line 486-490 it says
QUOTE
#--------------------------------------------------------------------------
# * Calculate Critical Rate of Skill/Item
#--------------------------------------------------------------------------
def item_cri(user, item)
item.damage.critical ? user.cri * (1 - cev) : 0


can I edit this to
item.damage.critical ? user.luk * (1 - luk) : to make critical hits influenced by luck?

This post has been edited by userjosh704: Oct 15 2012, 08:55 AM


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userjosh704
post Oct 15 2012, 09:50 AM
Post #2


I win.
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Group: Revolutionary
Posts: 119
Type: Writer
RM Skill: Masterful




Let's start with: How do I use my Luck stat decide whether or not an attack is a crit or not?


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